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NPC Generator

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Advanced [show]


Crampernap Sympony, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears rags and sports a simple walking cane. His brown hair is heavily combed to the right. He has gleaming, smiling violet eyes.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Crampernap was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He found a children's book about a Gnome Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has never given up on his dancing dream.

Motivation: He wants revenge against dire rats; and he desires power and/or immortality

Ideals: Artistic. Bonds: Poor, Adventurer, Enemies. Occupation: Spy

Voice: Eastern European accent

Attributes [hide]

Crampernap Sympony, Male Gnome Adept 14
Small (3'7") Gnome, Chaotic Good (CR 14)
Armor Class 10
Hit Points 75 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)17 (+3) 11 (+0)16 (+3)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Terran, Aquan
Attacks Melee +3 / 4d6-2, Ranged +4 / 4d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333

Possessions: Azurite (10 gp). White opal (1600 gp). Moonstone (30 gp). Onyx (30 gp). Eye agate (10 gp). Deep green spinel (130 gp). Violet garnet (1400 gp). Aquamarine (1400 gp). 1 Medium magic item.


Social Check DCs


Gale Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear darkened spectacles and heavy clothing, no matter the weather and is in decent physical shape. His fur is cut close to his head. His eyes are amber and catlike.

Personality: He is business-like. He takes instructions and follows them to the letter. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He tends to his Navigator job now, and dutifully fulfills any obligations he has.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Professionalism, Optimist. Bonds: Immigrant, Job, Adventurer. Occupation: Navigator

Voice: Can't modulate volume

Attributes [hide]

Gale Buttons, Male Tabaxi Cleric 5
Medium (5'7") Tabaxi, Neutral Evil (CR 5)
Armor Class 9
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)9 (-1) 11 (+0)16 (+3)
Skills Persuasion +6, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Full Plate.


Social Check DCs


Shifting Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light pastel in addition to tight pants. He has a penchant for wearing a ring with an oversized sapphire on his left hand. He keeps his yellow fur in a pixie cut. He has a dull look in his blue eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He comes from a rich eastern family. Shifting abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has achieved small success as a Shoemaker.

Motivation: He is wracked by social anxiety; and further expansion of business

Ideals: Persistence. Flaws: Fearful. Bonds: Rich, Has a crush, Adventurer, Job. Occupation: Shoemaker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Shifting Peak, Male Tabaxi Barbarian 1
Medium (6'10") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)13 (+1) 12 (+1)14 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp. Jade (40 gp). 4 Holy water.


Social Check DCs


Drifting In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her red fur is still thick. Her face is covered beneath a completely black helmet.

Personality: Drifting is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: From birth she was tutored by a cruel and relentless mentor. After coming to the age of reason, Drifting took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted necromantic powers by her dying brother.

Motivation: Wishes to resurrect an old love.

Ideals: Extrovert, Gifted. Bonds: In love, Mentor. Occupation: Layabout

Voice: Pronounces difficult words wrong

Attributes [hide]

Drifting In Shadow, Female Tabaxi Aristocrat 3
Medium (6'4") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)7 (-2) 14 (+2)10 (+0)
Skills Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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