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NPC Generator

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Advanced [show]


Vicky Shelley, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her red hair is lengthy and is close to two feet long. Her green eyes lackadaisically let the world flow into them.

Personality: She speaks before she thinks and is too direct. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born in a small forest village. Her family was turned out during the war. She and her family wandered west to less war torn lands. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it.

Flaws: Impulsive, PTSD. Bonds: Immigrant, Rich, Nature. Occupation: Performer

Voice: Scandinavian accent

Attributes [hide]

Vicky Shelley, Female Human Adept 7
Medium (5'10") Human, True Neutral (CR 7)
Armor Class 11
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)14 (+2) 9 (-1)15 (+2)
Skills Arcana +5, Insight +2
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp.


Social Check DCs


Sannl Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears light armors faded through time and improper care. She has moderate length black hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Barber hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and further expansion of business

Ideals: Optimist, Philantrophist. Bonds: Poor. Occupation: Barber

Voice: pre-pubescent

Attributes [hide]

Sannl Glanhig, Female Dwarf Commoner 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 100 gp. Onyx (30 gp). Jade (110 gp). Amethyst (110 gp).


Social Check DCs


Quick Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his pickaxe. His yellow fur is drawn into a tight pony tail with a butterfly scrunchie. His yellow eyes have a joyful gleam in them most of the time.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with finding treasure.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He found a children's book about a Tabaxi Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now spends his time doing works of charity.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Adventurer. Occupation: Marshal

Voice: Timid voice

Attributes [hide]

Quick Grass, Male Tabaxi Rogue 2
Medium (5'6") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)16 (+3) 7 (-2)15 (+2)
Skills Arcana +5, Perception +0
Senses Passive Perception 10
Languages Common, Infernal, Draconic, Abyssal
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: Jade (40 gp). Zircon (30 gp).


Social Check DCs


Tree Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She tends to wear a large pastel jacket. She has beige fur. Her yellow eyes dart from person to person to random spaces in the air.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother took her hunting and taught her how to get in the mind of other creatures. She now spends her time doing works of charity.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Fighting, Gifted, Philantrophist. Bonds: Nature, Job. Occupation: Roofer

Voice: Hollow voice

Attributes [hide]

Tree Buttons, Female Tabaxi Paladin 5
Medium (6'3") Tabaxi, Lawful Good (CR 5)
Armor Class 14
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 17 (+3)16 (+3) 12 (+1)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Ignan, Sylvan, Infernal
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 10 pp.


Social Check DCs

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