Gardain Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly auburn, has prominent grey streaks. His eyes are a pleasant hazel.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He receives visions of the future at random moments
History: He was born into a rich family. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He hasn't been sleeping well lately.
Motivation: He seems to be bored by most things; and money/treasure
Ideals: Impeccable, Gifted. Flaws: Insomniac, Mundane. Bonds: Rich. Occupation: Sellsword
Voice: Thin and wheezing
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 89 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 2000 gp.
Harvest Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a pastel costume with the symbols of magic on her torso. Her fur is orange and curly. Her eyes are a pleasant amber.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has a habit of throwing herself into exceedingly dangerous situations.
History: Harvest lived on a farm with her father, near the main road leading to a nearby town. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sculptor work with an outfit from a few towns over. Sculptor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Sculptor job now, and dutifully fulfills any obligations she has.
Motivation: Balancing her hectic life and new Sculptor responsibilities is difficult; and a strong sense of loyalty to dwarven people
Flaws: Sensitive, Impulsive, Racist. Bonds: Family, Job. Occupation: Sculptor
Voice: Excited and jittery
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 20 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 16 (+3) | 11 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 1 Masterwork Common Ranged Weapon.
Gimurt Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: This light-skinned male wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. He is tall, broad shouldered and powerfully built. His auburn hair is cut short. He is baby faced.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He works hard and plays hard.
History: A powerful wizard made him what he is. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.
Motivation: Doesn't want to be a Knight and was forced into it by his family; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Shy, Hedonist. Bonds: Mentor, Criminal record, Family. Occupation: Knight
Voice: Spits words with contempt
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 14 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 17 (+3) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +3
Possessions: 3000 cp.
Bathin Secret, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is short and white. He has several tiny amethyst earrings on each ear.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Servant arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Rich. Occupation: Servant
Voice: Spits words with contempt
Attributes [hide]
Medium (5'9") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 38 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Celestial, Halfling
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 700 gp. Sapphire pendant on gold chain (1200 gp).
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Their contribution stands as a beacon of hope for all adventurers!


