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NPC Generator

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Advanced [show]


Ronobe Charisma, Female Tiefling [Permalink]

Personal [hide]

Description: She is a mite stocky and is dressed in a clean black cloak covering her clean studded leather. She wears a deerstalker hat to cover her moderate length silver hair. Her black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is happy with her job as a Performer. She turns her eye from what people do, preferring to live and let live. She is harsh and unforgiving.

History: When she was but 3 years old her parents immigrated from the south. Ronobe was born on a far southern desert where she grew up under the tutelage of her mother, an expert Performer. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She would like to get married and retire; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Immigrant, Has a crush. Occupation: Performer

Voice: Speaks with back of mouth

Attributes [hide]

Ronobe Charisma, Female Tiefling Warrior 7
Medium (4'7") Tiefling, Lawful Evil (CR 7)
Armor Class 11
Hit Points 39 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4

Possessions: 600 gp. Gold and topaz bottle stopper cork (1500 gp). Gold and topaz bottle stopper cork (1500 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beatrice Huckabee, Female Human [Permalink]

Personal [hide]

Description: She typically wears brown cloth garments or leather armor. She has a moderate pudge and is not very fit. Her golden hair is lengthy and is close to two feet long. Her amber eyes dart from person to person.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has built up a small fortune and can afford her own way.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Flaws: Antagonistic, Impulsive, Disease. Bonds: Rich, Job. Occupation: Fletcher

Voice: Stutters

Attributes [hide]

Beatrice Huckabee, Female Human Commoner 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Infernal, Halfling
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Jasmine Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: She wears a red shirt with thin green vertical stripes and red pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'0" when asserting herself. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are green and catlike.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She misses her home and complains about the freezing weather, even in summer.

History: From birth she was tutored by a cruel and relentless mentor. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She moves from town to town, unable to find a place to settle.

Motivation: She is wracked by social anxiety; and she feels threatened by others

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Mentor. Occupation: Engraver

Voice: Deep voice with rolling R's

Attributes [hide]

Jasmine Fastfoot, Female Halfling Barbarian 4
Small (3'0") Halfling, True Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)11 (+0) 9 (-1)12 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 11000 sp.


Social Check DCs


Dean Thompson, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His black hair is braided into rings. He wears a mask on his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with a lost civilization.

History: Dean hails from a village terrorized by giants. His homeland was ravaged by war and he spent much of his life rebuilding it. Days after completing his studies, news broke out that his hometown was attacked by giants. Dean was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He has a rivalry with the Church that dominates his actions; and many giants want him driven away

Ideals: Joker. Flaws: PTSD. Bonds: Adventurer, Enemies, Religious. Occupation: Sculptor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dean Thompson, Male Half-Elf Aristocrat 3
Medium (5'3") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)12 (+1) 9 (-1)18 (+4)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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