Orsik Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His skin is fair and his fingers are delicate and long. His golden hair is lengthy and is close to two feet long. This hazel eyed northerner is not easily forgotten.
Personality: He speaks before he thinks and is too direct. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Orsik lived on a farm with his father, near the main road leading to a nearby town. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To settle down with his crush; and an old rival family wants him found
Flaws: Impulsive. Bonds: Family, In love, Adventurer, Has a crush. Occupation: Detective
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 19 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 18 (+4) | 13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Gnoll
Attacks Melee +6 / 1d6+4, Ranged +6 / 1d6+4, Grapple +4
Possessions: 220 gp.
Howard Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a large white jacket. His red hair is braided into rings. His eyes are blue and he is always smoking a pipe.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is able to make almost anything out of random pieces of junk.
History: Howard hails from a village terrorized by brigands. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He is untrained/undisciplined, which makes him dangerous.
Motivation: Many brigands want him driven away; and to share knowledge with the world
Ideals: Gifted, Logical. Flaws: Shy, Insane. Bonds: Enemies. Occupation: Laborer
Voice: Low and grunting
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 7)
Armor Class 11
Hit Points 38 (7d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 10 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Terran
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1200 gp. Aquamarine (200 gp). Violet garnet (200 gp). Zircon (60 gp). Deep blue spinel (200 gp).
Baelitae Ariessus, Female Elf [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a tan suit, red shirt, and brown tie. Her attire stands in sharp contrast to her morningstar, which is beautifully polished and possesses an ornate carving of a butterfly on it. Sporting a golden mohawk this woman's hair draws a lot of attention. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.
History: Born in the west to a Sailor, Baelitae learned a great deal about her father's area of expertise. Her childhood dream was to be a Bather, but she was a colossal failure. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Further expansion of business; and her relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Insomniac, Sensitive. Bonds: Family, Job. Occupation: Sailor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 7 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Nelkin Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his club. With a patchy golden beard and wild golden hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He speaks before he thinks and is too direct. Nelkin is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Nelkin was born in the north. At a young age he loved to build and create. His parents enrolled him in a Expert school at a young age so that he could practice his divine talents. Due to his spouse's obsession with being a Performer they were divorced and he won custody of their daughter. He worked as a Gardener, and he later adopted a second daughter.
Motivation: To prove his worth to the world.
Ideals: Athletic, Persistence. Flaws: Impulsive. Bonds: Family. Occupation: Gardener
Voice: Jittery and nervous
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 12)
Armor Class 14
Hit Points 28 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 16 (+3) | 8 (-1) | 14 (+2) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Halfling, Abyssal, Sylvan
Attacks Melee +2 / 3d10-2, Ranged +7 / 3d10+3, Grapple +3
Possessions: 100 pp. Eye agate (14 gp). Freshwater pearl (14 gp). Alexandrite (700 gp). Lapis lazuli (14 gp). Azurite (14 gp). Red spinel (40 gp). Tiger eye turquoise (14 gp). White pearl (40 gp). Malachite (14 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

