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NPC Generator

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Advanced [show]


Moon Running, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses in pastel turtlenecks beneath a brown coat with tan slacks. Her beige fur, when down, is lengthy. She wears large thick round spectacles.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She dropped out of school before completing her studies. She has been a successful dealer in antiques buying low and selling high.

Motivation: To get a good night's sleep; and her religion dominates her actions

Ideals: Entrepeneur, Logical. Flaws: Shy, Insomniac. Bonds: Religious. Occupation: Farmer

Voice: German accent

Attributes [hide]

Moon Running, Female Tabaxi Aristocrat 9
Medium (5'7") Tabaxi, Lawful Evil (CR 9)
Armor Class 14
Hit Points 37 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)18 (+4) 11 (+0)9 (-1) 10 (+0)13 (+1)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 3d4+5, Ranged +7 / 3d4+4, Grapple +5

Possessions: 1500 gp. Eyepatch with mock eye of sapphire and moonstone (1600 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). 1 Minor magic item.


Social Check DCs


Boddynock Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is lengthy. His eyes are a pleasant amber.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the west, but his parents moved at a very young age to the east. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and a deep hatred of brigands

Ideals: Entrepeneur, Gifted. Flaws: Selfish. Bonds: Immigrant, Enemies. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Boddynock Albaratie, Male Gnome Expert 5
Small (3'4") Gnome, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)13 (+1) 17 (+3)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 5000 sp.


Social Check DCs


Harriet Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft blue waves gently in the breeze. She sports a flattop hair cut. Her eyes are violet.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has built up a small fortune and can afford her own way.

Motivation: Seeks redemption; and she has money and likes to spend it

Flaws: Shy. Bonds: Rich, Criminal record, Religious. Occupation: Hunter

Voice: Complex vocabulary, royal

Attributes [hide]

Harriet Whispermouse, Female Halfling Ranger 2
Small (3'1") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)13 (+1) 7 (-2)13 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 8
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3000 cp.


Social Check DCs


Vondal Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears just a grey suit. He keeps his silver hair in a pixie cut. His green eyes dart from person to person to random spaces in the air.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the east, but his parents moved at a very young age to the north. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has dedicated himself to building a better world.

Motivation: He feels the way he acts is they only way to get by in the world; and find a way to reverse the transformation of his brother

Ideals: Impeccable. Flaws: Shy. Bonds: Adventurer, Immigrant, Family. Occupation: Scribe

Voice: Old Prospector

Attributes [hide]

Vondal Trueanvil, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)10 (+0) 11 (+0)10 (+0)
Skills Insight +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver comb with moonstones (100 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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