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NPC Generator

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Advanced [show]


Anselm Leighton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. His hair is cut close to his head. He wears large thick round spectacles.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He is the product a well kept family trust fund and as such has never really known need. Over the years he perfected his riding and shooting skills. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Ideals: Optimist, Artistic. Bonds: Family, Rich, Nature. Occupation: Guard

Voice: Australian accent

Attributes [hide]

Anselm Leighton, Male Human Ranger 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 8 (-1)15 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 9
Languages Common, Abyssal, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp.


Social Check DCs


Heward Fidget, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a robe, a symbol of the sun god around his neck, and a scythe on his belt. He wears a top hat to cover his moderate length chestnut hair. His fierce amber eyes like to dwell on things.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical, Athletic. Flaws: Antagonistic. Bonds: Job. Occupation: Merchant

Voice: Middle-eastern accent

Attributes [hide]

Heward Fidget, Male Human Adept 11
Medium (5'10") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 21 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)9 (-1) 11 (+0)12 (+1)
Skills Deception +5, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 3100 gp. Aquamarine (1500 gp). Moss agate (9 gp). Sard (70 gp). Violet garnet (1500 gp). Hematite (9 gp). Lapis lazuli (9 gp). Alexandrite (1500 gp). Alexandrite (1500 gp). Black pearl (1500 gp).


Social Check DCs


Nimble Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses like a well dressed Spice Merchant does. He keeps his cinnamon fur in a flapper bob. His yellow eyes have a joyful gleam in them most of the time.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in a small desert village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Spice Merchant.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Professionalism, Logical. Flaws: Terse. Bonds: Job, Nature. Occupation: Spice Merchant

Voice: Scottish accent

Attributes [hide]

Nimble Buttons, Male Tabaxi Expert 12
Medium (6'8") Tabaxi, Chaotic Good (CR 12)
Armor Class 10
Hit Points 76 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 10
Languages Common, Draconic, Elven
Attacks Melee +1 / 3d10-3, Ranged +4 / 3d10+0, Grapple +0

Possessions: 4000 gp. Bloodstone (70 gp). Golden yellow topaz (1200 gp). Sard (70 gp). Rock crystal (70 gp). 1 Minor magic item.


Social Check DCs


Aelar Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are blue and catlike.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born the only child of a wealthy merchant. Aelar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aelar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Doctor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption.

Ideals: Optimist, Justice, Entrepeneur. Bonds: Poor, Criminal record. Occupation: Doctor

Voice: Hard of hearing, loud

Attributes [hide]

Aelar Xiloscient, Male Elf Warrior 3
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)16 (+3) 10 (+0)10 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Abyssal, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 sp. 3 Alchemist’s fire. 2 Tanglefoot bags. 3 Alchemist’s fire.


Social Check DCs

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