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NPC Generator

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Advanced [show]


Leshanna Gracey, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a violet costume with the symbols of strength on her torso. She has done her best to style her chestnut hair to look like a famous performer. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is mildly Half-Elf supremacist, though she does not identify as such. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Gifted from a young age, Leshanna studied abroad. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Wants to have a good time and be beloved; and a strong sense of loyalty to half-elven people

Ideals: Gifted, Optimist. Flaws: Racist. Bonds: Has a crush, Adventurer. Occupation: Crown-heir

Voice: Cold and demanding tone

Attributes [hide]

Leshanna Gracey, Female Half-Elf Monk 2
Medium (5'2") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 6 (-2)17 (+3) 15 (+2)14 (+2)
Skills Deception +4, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Sylvan, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 280 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Great In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is renowned for his bright pastel suits and hats. His fur is greying and his face has many wrinkles. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He enjoys reading and quiet.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Great took refuge in the old dungeon and found the beat up trident and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Retire the richest man in the north; and doesn't want to be a shepherd and was forced into it by his family

Ideals: Impeccable, Logical, Entrepeneur. Bonds: Poor, Nature, Family. Occupation: Shepherd

Voice: Scandinavian accent

Attributes [hide]

Great In the Wind, Male Tabaxi Ranger 3
Medium (6'10") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)10 (+0) 9 (-1)18 (+4)
Skills Insight +1, Performance +6
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roger Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. His moppish golden hair is in a traditional bowl cut. His eyes are gray.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Roger is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised in a island tribe. He was taken as a slave by a traveling circus and forced to perform He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his brother

Ideals: Passionate. Bonds: Immigrant, Family, Nature, Slave. Occupation: Masseuse

Voice: French accent

Attributes [hide]

Roger Qualanthri, Male Half-Elf Commoner 2
Medium (5'7") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 8 (-1)14 (+2) 10 (+0)14 (+2)
Skills History +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Terran, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1

Possessions: 210 gp. Brown-green garnet (50 gp). 7 Acid flasks.


Social Check DCs


Wrenn Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses in blue turtlenecks beneath a brown coat with white slacks. His chestnut hair is lengthy. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Junk Dealer. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his mother's forge. He tends to his Junk Dealer job now, and dutifully fulfills any obligations he has.

Motivation: An old rival family wants him found; and to be a bounty hunter again

Bonds: Job, Adventurer, Mentor, Family. Occupation: Junk Dealer

Voice: Scratchy, weak

Attributes [hide]

Wrenn Gummen, Male Gnome Rogue 6
Small (3'6") Gnome, Chaotic Good (CR 6)
Armor Class 13
Hit Points 35 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills Arcana +5, Medicine +4
Senses Passive Perception 11
Languages Common, Gnome, Auran, Orc
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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