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NPC Generator

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Advanced [show]


Norman Marleigh, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Junk Dealer does. His skin is fair and his fingers are delicate and long. His chestnut hair is still thick. He wears large thick round spectacles.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Animals are drawn to him, and he is able to talk to them.

History: He was born in a small island village. Like his father and his sister before him, after school he went straight into learning to become a Junk Dealer. He then took over the family business and is one of the better Junk Dealer for hire.

Motivation: A deep hatred of giants; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker, Gifted. Bonds: Job, Nature, Enemies. Occupation: Junk Dealer

Voice: Raspy

Attributes [hide]

Norman Marleigh, Male Human Ranger 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 17 (+3)18 (+4) 10 (+0)15 (+2)
Skills Intimidation +4, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Terran, Undercommon, Goblin
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 14000 sp. 1 Minor magic item.


Social Check DCs


Elizabeth Snape, Female Human [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is bristling with hidden weapons, mostly quarterstaffs and ceremonial daggers. With wild blonde hair. Her eyes are brown.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She has comitted a past crime that haunts her to this day; and meet up once more with her childhood friend

Ideals: Entrepeneur, Fighting. Flaws: Disease. Bonds: Criminal record, Adventurer. Occupation: Marshal

Voice: Italian accent

Attributes [hide]

Elizabeth Snape, Female Human Bard 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 8
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 7 (-2)14 (+2) 11 (+0)10 (+0)
Skills Nature +4, Performance +2
Senses Passive Perception 10
Languages Common, Sylvan, Giant
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 110 gp.


Social Check DCs


Jarsali Amastacia, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman likes to wear ponchos typically of a light violet in addition to tight pants. She has a penchant for wearing a ring with an oversized amethyst on her right hand. Her brown hair is lengthy. This green eyed northerner is not easily forgotten.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Jarsali enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born blind and as such lacked many opportunities for work. She found a children's book about a Half-Elf Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. During her travels, Jarsali and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Jarsali discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Jarsali fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Further expansion of business; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Hedonist, Disease. Bonds: Rich, Adventurer, Job. Occupation: Glassblower

Voice: Jamaican accent

Attributes [hide]

Jarsali Amastacia, Female Half-Elf Wizard 8
Medium (5'3") Half-Elf, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 20 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)13 (+1) 11 (+0)15 (+2)
Skills History +4, Intimidation +5
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 130 pp.


Social Check DCs


Gale Running, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman stands a little under 5'4" and is a bit bulky. She is very muscular particularly in the legs. She is wearing a long, pastel, dusty cloak. Her gray fur is thinning but still full. She wears a mask on her face.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has a habit of throwing herself into exceedingly dangerous situations.

History: Her father raised her in a mountain cabin. A gifted student she started as a Detective, but she got bored and became a Bricklayer. She has worked as a Bricklayer like her mother before her.

Motivation: She is unsatisfied with her job.

Ideals: Persistence. Flaws: Impulsive. Bonds: Nature, Job. Occupation: Bricklayer

Voice: Farmer accent

Attributes [hide]

Gale Running, Female Tabaxi Warlock 9
Medium (5'4") Tabaxi, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 63 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)12 (+1) 14 (+2)17 (+3)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 1500 gp. Carnelian (50 gp). 1 Minor magic item.


Social Check DCs

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