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NPC Generator

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Advanced [show]


Heather Merton, Female Human [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She is physically well-built. She wears her white hair up. Her eyes, though not visible through her cowl, are violet.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Born in the east to a Actor, Heather learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. She now spends her time doing works of charity.

Motivation: She is unsatisfied with her job; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Terse, Antagonistic. Bonds: Poor, Mentor, Job. Occupation: Actor

Voice: Australian accent

Attributes [hide]

Heather Merton, Female Human Commoner 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)16 (+3) 16 (+3)9 (-1)
Skills Acrobatics +2
Senses Passive Perception 13
Languages Common, Auran, Gnoll, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 20 gp.


Social Check DCs


Mhurren Heiser, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and he perpetually has his shortbow ready. His black hair is cut short with large spiked bangs in the front. His eyes are a pleasant gray.

Personality: He likes to make people angry or surprised. He enjoys reading and quiet.

History: Mhurren was born in the east. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical, Persistence. Flaws: Antagonistic. Bonds: Rich. Occupation: Junk Dealer

Voice: Smooth and feminine

Attributes [hide]

Mhurren Heiser, Male Half-Orc Sorcerer 12
Medium (6'3") Half-Orc, Neutral Good (CR 12)
Armor Class 13
Hit Points 13 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)17 (+3) 9 (-1)12 (+1) 10 (+0)11 (+0)
Skills Intimidation +4, Stealth +7
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +9 / 3d10+5, Ranged +7 / 3d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 300 pp. Golden yellow topaz (1600 gp). Rich purple corundum (600 gp). Aquamarine (1600 gp). Chrysoprase (40 gp). Violet garnet (1600 gp). White pearl (110 gp). Rhodochrosite (11 gp). Amethyst (110 gp).


Social Check DCs


Menny Daergel, Female Gnome [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed crossbow, just in case. Her tied-back hair is black. She has a dull look in her brown eyes.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was raised in a white middle class family as the only child. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Seeks redemption; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Philantrophist. Flaws: Mundane. Bonds: Rich, Criminal record. Occupation: Bellfounder

Voice: Complex vocabulary, royal

Attributes [hide]

Menny Daergel, Female Gnome Wizard 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)10 (+0) 12 (+1)9 (-1)
Skills Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 600 gp. Rhodochrosite (12 gp). 1 Minor magic item.


Social Check DCs


Windy Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his shortbow always slung over his shoulder. He has a moderate pudge and is not very fit. His white fur is slicked back into a classic pompadour. He has gleaming, smiling green eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A powerful necromancer made him what he is. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. By chance he met his brother recently and the two have been together since.

Motivation: Meet up once more with his childhood friend; and to reunite with his absent father

Ideals: Philantrophist. Bonds: Family, Mentor, Adventurer. Occupation: Adventurer

Voice: Speaks with back of mouth

Attributes [hide]

Windy Shoe, Male Tabaxi Wizard 6
Medium (5'9") Tabaxi, Chaotic Good (CR 6)
Armor Class 14
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 14 (+2)8 (-1) 16 (+3)10 (+0)
Skills Religion +2, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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