Ralf Richie, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He very much looks the part of a Detective. He has a very tight haircut. He has gleaming, smiling hazel eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He takes great joy in being the best Detective in town.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His childhood dream was to be a Shoemaker, but he was a colossal failure. He's also a talented Shoemaker, but doesn't like to broadcast it.
Motivation: To end his boredom; and expand his business
Flaws: Terse, Disease, Insomniac, Mundane. Bonds: Job. Occupation: Detective
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp. 1 Masterwork Common Melee.
Simon Kendal, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears baggy grey pantaloons and a white scarf. He has done his best to style his silver hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born at the edge of vast forest. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.
Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it
Ideals: Philantrophist, Professionalism. Bonds: Nature, Rich, Slave. Occupation: Armorer
Voice: Hissing voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 16 (+3) | 18 (+4) | 13 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 10 pp.
Nicor Intellect, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 5'7", this man wears a weathered and beat up set of banded mail beneath an oversized green coat. His chestnut hair is thinning but still full. His eyes are a pleasant gold.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He takes great joy in being the best Carpenter in town.
History: He was born to loving parents in a slum to the south. His mother was a mechanic, and taught him how to fix just about anything. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Persistence. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Carpenter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 5)
Armor Class 10
Hit Points 44 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 18 (+4) | 10 (+0) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Just what you see.
Beloril Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of luck around his neck, and a rapier on his belt. His black hair is heavily combed to the left. He has gleaming, smiling gray eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is able to make almost anything out of random pieces of junk.
History: Beloril was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He was granted martial powers by his dying brother.
Motivation: Regain custody of his son.
Ideals: Fighting, Gifted. Bonds: Poor, Criminal record, Family. Occupation: Architect
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 70 (8d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 18 (+4) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Draconic, Halfling
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +6
Possessions: 1200 gp. Azurite (11 gp). Brown-green garnet (120 gp). Sardonyx (50 gp). Lapis lazuli (11 gp). Star ruby (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!

