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NPC Generator

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Advanced [show]


Cimer Pain, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with violet pants, and carries shortbows. His black hair is lengthy. His fierce white eyes like to dwell on things.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Cimer was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and retire the richest man in the north

Ideals: Fighting, Disciplined, Entrepeneur. Bonds: In love, Poor. Occupation: Stylist

Voice: Speaks like tongue is numb

Attributes [hide]

Cimer Pain, Male Tiefling Sorcerer 4
Medium (6'3") Tiefling, Neutral Evil (CR 4)
Armor Class 14
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 16 (+3)11 (+0) 16 (+3)14 (+2)
Skills Nature +2, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 100 gp.


Social Check DCs


Gunter Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a brown tunic with blue highlights, and long green pants that bunch up around his shoes. Beneath his clothing is a huge mess of scar tissue. He wears his chestnut hair down. His green eyes dart from person to person.

Personality: Gunter wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken from his home at a very young age. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Wants to raise his children well; and he wants revenge against brigands

Ideals: Disciplined. Flaws: Impulsive, Disease. Bonds: Slave, Enemies, Family. Occupation: Animal Trainer

Voice: Whispers

Attributes [hide]

Gunter Spaulding, Male Human Rogue 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)11 (+0) 11 (+0)7 (-2)
Skills Animal Handling +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 600 sp.


Social Check DCs


Dadalan Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in a clean black cloak covering his clean studded leather. His bronze crest has been sun bleached extensively. His gold eyes peer out from beneath his deerstalker black hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dadalan is combative with any and all who dare try his patience in the slightest.

History: Dadalan was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He then took over the family business and is one of the better Merchant for hire.

Motivation: Retire the richest man in the north; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Justice, Entrepeneur. Bonds: Job, Family, Adventurer. Occupation: Merchant

Voice: American accent

Attributes [hide]

Dadalan Bhenkumbyrznaax, Male Dragonborn Paladin 9
Medium (6'3") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 49 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)12 (+1) 14 (+2)15 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp. Star ruby (600 gp). Smoky quartz (60 gp). Aquamarine (1500 gp). Chrysoberyl (150 gp). Moss agate (15 gp). Banded agate (15 gp). Golden yellow topaz (1500 gp). Azurite (15 gp). 1 Minor magic item.


Social Check DCs


Quillathe Dukakis, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a yellow shirt with thin black vertical stripes and brown pants. She wears her hair in dreadlocks. She wears round tiny glasses practically rammed into her face.

Personality: She likes to make people angry or surprised. Energy wise she seems alert and responsive.

History: She was born blind and as such lacked many opportunities for work. In her 13th year, her parents were killed by a goblins raid, leaving Quillathe alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by goblins. Quillathe was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: Revenge.

Ideals: Professionalism. Flaws: Antagonistic, Disease. Bonds: Immigrant, Enemies. Occupation: Ruler

Voice: Speaks with lips pursed

Attributes [hide]

Quillathe Dukakis, Female Half-Elf Monk 5
Medium (5'4") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)11 (+0) 15 (+2)8 (-1)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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