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Ar-Gul Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a clover on it. His chestnut hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Ar-Gul lived on a farm with his father, near the main road leading to a nearby town. In his 16th year, his parents were killed by a gnolls raid, leaving Ar-Gul alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.

Motivation: He is currently in port desperately looking for someone to get him out; and his spouse's relatives view him with great suspicion

Ideals: Justice, Optimist. Bonds: Rich, Family, Enemies, Slave. Occupation: Assassin

Voice: Uses lots of figures of speech

Attributes [hide]

Ar-Gul Abram, Male Half-Orc Wizard 7
Medium (5'1") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 34 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)13 (+1) 17 (+3)9 (-1)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 8000 sp. Peridot (20 gp). Smoky quartz (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white fur is thinning but still full. His eyes are yellow and catlike.

Personality: Calm and collected, he is a well trained Scribe. Animals are drawn to him, and he is able to talk to them.

History: Great lived on a farm with his father, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.

Motivation: To be a Stylist again; and find a way to reverse the transformation of his brother

Ideals: Entrepeneur, Gifted. Bonds: Job, Family, Mentor. Occupation: Scribe

Voice: Low rumbling, strings words together

Attributes [hide]

Great In the Storm, Male Tabaxi Adept 7
Medium (5'0") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 48 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)14 (+2) 9 (-1)16 (+3)
Skills Acrobatics +4, Deception +6
Senses Passive Perception 9
Languages Common, Draconic, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Jade (130 gp). Moss agate (7 gp). Golden pearl (130 gp). Bloodstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Grom Livingstone, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'1", this man wears white painted combat armor at almost all times. With bright blonde hair and a scraggly beard. His amber eyes dart from person to person.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tailor arts, while his father instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Tailor

Voice: Spits words with contempt

Attributes [hide]

Grom Livingstone, Male Half-Orc Warlock 17
Medium (6'1") Half-Orc, Neutral Evil (CR 17)
Armor Class 12
Hit Points 134 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)8 (-1) 6 (-2)8 (-1)
Skills Insight +4, Survival +4
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13

Possessions: 900 pp. Jeweled gold crown (3000 gp). Jeweled gold crown (3000 gp). Sapphire pendant on gold chain (800 gp).


Social Check DCs


Urshar Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'3". She dresses in collared shirts and wears a proper scarf over her head, and her gloved hand is found clutching a bastard sword. She has moderate length blonde hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She has chosen to use the inheritance that was left to her frivolously. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and she has money and likes to spend it

Ideals: Philantrophist. Flaws: Antagonistic, Disease, Insomniac. Bonds: Rich. Occupation: Stylist

Voice: Scratchy, weak

Attributes [hide]

Urshar Strakeln, Female Dwarf Monk 12
Medium (4'3") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 87 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)15 (+2) 10 (+0)11 (+0)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Ignan
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 1000 gp. Azurite (10 gp). Rhodochrosite (10 gp). Zircon (70 gp). Sard (70 gp).


Social Check DCs

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