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Ella Offund, Female Gnome [Permalink]

Personal [hide]

Description: This woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is muscular with a powerful set of arms. Her white hair is knotted and matted. She has gleaming, smiling brown eyes.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is a bit of a xeno-phobe, disliking non-Gnomes.

History: She was born in a small island village. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has recently gotten a pet goose that steals things from people.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she wants revenge against drow

Flaws: Racist. Bonds: Rich, Criminal record, Nature, Enemies. Occupation: Gardener

Voice: Sighs a lot, exhausted

Attributes [hide]

Ella Offund, Female Gnome Monk 6
Small (3'5") Gnome, Neutral Evil (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 13 (+1)13 (+1) 9 (-1)12 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1

Possessions: Amethyst (70 gp). Moonstone (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tawna Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: This malnourished woman wears a weathered and beat up set of banded mail beneath an oversized red coat. Her hair is short and white. Her eyes are amber and she is always smoking a pipe.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Tawna hails from a village terrorized by gnolls. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting gnolls, the young Tawna began to lead the lost caravan. After a long history of fighting, Tawna and her spouse have recently divorced.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Enemies. Occupation: Bricklayer

Voice: Timid voice

Attributes [hide]

Tawna Nimblefingers, Female Halfling Cleric 2
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +5, Animal Handling +2
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 350 gp.


Social Check DCs


Az-Adar Hadlee, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a large white jacket. He has styled his blonde hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Az-Adar will drive conversation. He pushes his goals aggressively. He is also a coward if confronted.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Nothing but the best is good enough for him; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Extrovert, Gifted, Impeccable. Flaws: Fearful. Bonds: Adventurer. Occupation: Healer

Voice: growls and snarls, animalistic

Attributes [hide]

Az-Adar Hadlee, Male Half-Orc Aristocrat 17
Medium (6'8") Half-Orc, Lawful Evil (CR 17)
Armor Class 12
Hit Points 36 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 6 (-2)13 (+1) 11 (+0)14 (+2)
Skills Deception +8, Investigation +7
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3

Possessions: 10000 gp. Solid gold idol (200 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Brass mug with jade inlays (300 gp). Jeweled gold crown (8000 gp). Gold dragon comb with red garnet eye (800 gp). Jeweled anklet (2000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Gold cup set with emeralds (4000 gp). Silver comb with moonstones (800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp).


Social Check DCs


Shadow Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel tunic with grey highlights, and long green pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. He wears a feathered hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born at the edge of vast plains. Cursed with lycanthropy at a very young age, Shadow has worked very hard to control his curse. He has drifted from career to career and currently works as a Blacksmith.

Motivation: To find somewhere to settle down; and to reunite with his absent mother

Flaws: Disease, Mundane. Bonds: Job, Family, Nature. Occupation: Blacksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Shadow Buttons, Male Tabaxi Monk 13
Medium (5'6") Tabaxi, Lawful Evil (CR 13)
Armor Class 10
Hit Points 95 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)15 (+2) 13 (+1)19 (+4)
Skills Acrobatics +4, Religion +6
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +6

Possessions: 400 pp. Amethyst (70 gp). Chrysoprase (70 gp). Red spinel (70 gp). Smoky quartz (70 gp). Amber (70 gp). Aquamarine (500 gp). Rose (70 gp). White opal (900 gp). Hematite (15 gp). Violet garnet (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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