Agnes Dumph, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is red and very short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. As long as the job gets done she does not care how it got done.
History: Agnes was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To clean up the streets; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Professionalism. Bonds: Poor, Adventurer, Guardian. Occupation: Brewer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 12 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Giant, Orc
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 100 gp. Violet garnet (1000 gp). Chalcedony (30 gp). Pink pearl (40 gp). 1 Holy water.
Wiggens Turen, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He prefers to wear blue clothing when he does not wear armor. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. He wears large thick round spectacles.
Personality: A deeply religious man he believes everything happens for a reason. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: He was raised in a white middle class family as the only child. He was taken as a slave by a traveling circus and forced to perform He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Marry his sister to traveling adventurers; and he is compelled to act according to his religious beliefs
Flaws: Racist, Mundane, Disease. Bonds: Slave, Religious, Family. Occupation: Gardener
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 7)
Armor Class 13
Hit Points 49 (7d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1200 gp. Eyepatch with mock eye of sapphire and moonstone (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item.
Nija Swift, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she has a large black mantle and cape that has been intricately interwoven into her blue robe. She keeps her black hair in a pixie cut. Her silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Nija was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Nija decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She is untrained/undisciplined, which makes her dangerous.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Disciplined. Flaws: Insane, Disease, Insomniac. Bonds: Criminal record. Occupation: Architect
Voice: Boston accent
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 30 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 |
Possessions: 500 gp. Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Great Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has done his best to style his gray fur to look like a famous performer. His blue eyes lackadaisically let the world flow into them.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Great abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army
Flaws: Depressed, Impulsive. Bonds: Religious, Adventurer, Military. Occupation: Ploughman
Voice: Scottish accent
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 23 (2d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 10000 cp. 4 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!


