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NPC Generator

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Advanced [show]


Balam Temperance, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears bulky black painted plate armor. His white hair is lengthy. His face is covered beneath a completely black helmet.

Personality: Balam is depressed about a lot of things. He tends to be a nihilist. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Balam was raised in a hard working conservative environment. He was taken from his home at a very young age. He has worked as a Merchant like his father before him.

Motivation: He is currently in port desperately looking for someone to get him out; and he is unsatisfied with his job

Ideals: Athletic, Philantrophist. Flaws: Depressed. Bonds: Job, Slave. Occupation: Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Balam Temperance, Male Tiefling Commoner 8
Medium (5'1") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 58 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)13 (+1) 13 (+1)18 (+4)
Skills Deception +7, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 60 pp. Red spinel (90 gp). Red garnet (90 gp). Golden pearl (90 gp). Hematite (8 gp). Chrysoprase (80 gp). Star rose quartz (80 gp).


Social Check DCs


Anthony Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple brown line shooting up and back down. His brown hair is braided into rings. His eyes, though not visible through his cowl, are amber.

Personality: He is a hateful person. He taunts others and blames them for his problems. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in the south his family was never financially stable. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Mentor. Occupation: Dilettante

Voice: Australian accent

Attributes [hide]

Anthony Graeme, Male Human Cleric 1
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 6 (-2)14 (+2) 14 (+2)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Druidic, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 70 gp. 1 Banded mail.


Social Check DCs


Krimmon Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He has a penchant for wearing a ring with an oversized opal on his left hand. He wears a wide-brimmed hat to hide his balding. His eyes are green and he is always smoking a pipe.

Personality: He is very quiet and rarely speaks above a whisper. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the east to a Beggar, Krimmon learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He is searching for what he claims is his rightful reward.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting, Optimist. Flaws: Shy. Bonds: Rich, Job, Adventurer. Occupation: Beggar

Voice: Jamaican accent

Attributes [hide]

Krimmon Tallfellow, Male Halfling Wizard 1
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)6 (-2) 12 (+1)17 (+3)
Skills History +0, Religion +0
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 30 pp. Moss agate (15 gp).


Social Check DCs


Drusilia Hildenman, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has moderate length white hair. Her face is covered beneath a completely black helmet.

Personality: She is overprotective of those who hire her services. She also has developed a complete distrust of the Junk Dealer profession.

History: She got into the Hunter business at a young age. She helped her father out around the business and became quite the natural. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drusilia fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Fighting, Athletic. Bonds: Guardian, Job. Occupation: Hunter

Voice: Speaks with lips pursed

Attributes [hide]

Drusilia Hildenman, Female Half-Elf Adept 5
Medium (5'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)17 (+3) 15 (+2)15 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Celestial, Abyssal, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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