Oren Kimberley, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is cut short. He wears large thick round spectacles.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He got into the Detective business at a young age. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.
Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist, Justice, Gifted. Bonds: Poor, Job, Criminal record. Occupation: Detective
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 13)
Armor Class 9
Hit Points 94 (13d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 12 (+1) | 7 (-2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 4d4+1, Ranged +3 / 4d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 100 pp. Lapis lazuli (4 gp). Chrysoprase (80 gp). Star rose quartz (80 gp). Smoky quartz (80 gp). Eye agate (4 gp). Chrysoprase (80 gp). 1 Medium magic item.
Lance Winchester, Male Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this northern man wears long strands of aquamarine and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Lance took refuge in the old dungeon and found the beat up whip and armor he uses now. He now mingles about in high society.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Athletic. Flaws: Impulsive. Bonds: Rich, Enemies, Nature. Occupation: Spice Merchant
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 17 (+3) | 12 (+1) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1 Banded mail.
Quilla Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: This malnourished woman wears a tan vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her tan boots flare out at the collars. She sports a flattop hair cut. Her amber eyes lackadaisically let the world flow into them.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She has all her life been fascinated with painting.
History: Quilla was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. She worked as a nervous Masseuse and found it very stressful. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She desires power and/or immortality; and she wants to meet her childhood hero
Ideals: Impeccable, Artistic. Bonds: Poor, Adventurer, Job. Occupation: Masseuse
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 9
Hit Points 43 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 6 (-2) | 20 (+5) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Goblin
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 27000 sp. Fiery yellow corundum (400 gp). Black opal (400 gp). Chrysoprase (80 gp). Brown-green garnet (160 gp).
Zagga Kelsey, Female Half-Orc [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Orc, and stands approximately 6'4". She wears a black cloak and cross-gartered green stockings, and her gloved hand is found clutching a falchion. Her brown hair is drawn into a tight pony tail with a skull scrunchie. She wears large thick round spectacles.
Personality: She is a hateful person. She taunts others and blames them for her problems. She never wears the same outfit twice, unless she absolutely has to.
History: Gifted from a young age, Zagga studied abroad. She was an apprentice working in her mother's forge. She inherited the family business which she has now maintained for 14 years.
Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero
Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Body Guard
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 14 (+2) | 4 (-3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 1400 sp. 1 Masterwork Light steel shield.
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Their contribution stands as a beacon of hope for all adventurers!


