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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Qualen Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is wearing a long, tan, dusty cloak. His whole body is exceptionally muscular. His blonde hair is slicked back into a classic pompadour. This brown eyed southerner is not easily forgotten.

Personality: Overbrimming with self-confidence, Qualen isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He is untrained/undisciplined, which makes him dangerous.

Motivation: Many drow want him driven away; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Logical. Flaws: Disease, Insane. Bonds: Immigrant, Enemies. Occupation: Tanner

Voice: Deep voice with rolling R's

Attributes [hide]

Qualen Cobblelob, Male Gnome Fighter 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 11 (+0)16 (+3)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5

Possessions: Black pearl (900 gp). 1 Masterwork Heavy wooden shield. 1 Masterwork Heavy steel shield.


Social Check DCs


Corkitron Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears skinny pants and wears a red and tan robe with the hood down, he is not a threatening figure. His black hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: He likes to make people angry or surprised. He does not trust anyone and sleeps with one eye open.

History: He was born into a rich family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Flaws: Antagonistic, Insomniac. Bonds: Rich, Job. Occupation: Sailor

Voice: Farmer accent

Attributes [hide]

Corkitron Brightmoon, Male Halfling Commoner 6
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 37 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 18 (+4)12 (+1) 14 (+2)9 (-1)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +4

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Ansley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear grey pants and tee shirts. His hair is black and curly. He wears a mask on his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Animal Trainer business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To be a Courier again.

Ideals: Athletic. Flaws: Depressed. Bonds: Adventurer, Job, Religious. Occupation: Animal Trainer

Voice: Hissing voice

Attributes [hide]

Dean Ansley, Male Human Fighter 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)12 (+1) 13 (+1)11 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Barendd Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: This man loves music and to teach people music more than just about anything. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Barendd was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. Over the years he perfected his riding and shooting skills. He now travels the world, in search of power and loot.

Motivation: He has comitted a past crime that haunts him to this day; and meet up once more with his childhood friend

Ideals: Artistic. Bonds: Adventurer, Criminal record, Poor, Nature. Occupation: Adventurer

Voice: Spanish accent

Attributes [hide]

Barendd Ironfist, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 20 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)11 (+0) 14 (+2)11 (+0)
Skills Medicine +4, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 260 gp. 1 Masterwork manacles.


Social Check DCs

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