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Advanced [show]


Bella Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She prefers to wear white clothing when she does not wear armor. Her black hair is heavily combed to the right. Her hazel unseeing eyes seem to look past you.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born in a small village she learned the ways of the warrior from her father. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bella fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing her hectic life and new Shepherd responsibilities is difficult; and she is unsatisfied with her job

Ideals: Justice, Fighting. Flaws: Disease, Greedy, Antagonistic. Bonds: Job. Occupation: Shepherd

Voice: Low range voice

Attributes [hide]

Bella Brightmoon, Female Halfling Fighter 5
Small (3'0") Halfling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: Rhodochrosite (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Windy Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her beige fur is smooth and relatively long. Her copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of western immigrants she idolized her father. Windy was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Windy decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and wants to work out more often

Ideals: Athletic, Disciplined. Flaws: Fearful. Bonds: Immigrant, Criminal record. Occupation: Architect

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Windy Of Ebony, Female Tabaxi Commoner 18
Medium (5'5") Tabaxi, Chaotic Evil (CR 18)
Armor Class 10
Hit Points 76 (18d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 14 (+2)17 (+3)
Skills History +7, Insight +8
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +7 / 5d6+1, Ranged +6 / 5d6+0, Grapple +1

Possessions: 15000 gp. Golden yellow topaz (800 gp). Jet (40 gp). Golden pearl (40 gp). Chalcedony (30 gp). Deep blue spinel (800 gp). Obsidian (6 gp). White opal (400 gp). Moonstone (30 gp). Smoky quartz (30 gp). Red garnet (40 gp). Alexandrite (800 gp). Brown-green garnet (40 gp). Black opal (400 gp). Star ruby (400 gp). Aquamarine (800 gp). Brown-green garnet (40 gp). Star rose quartz (30 gp). Aquamarine (800 gp). Deep blue spinel (800 gp). Rhodochrosite (6 gp). Zircon (30 gp). Chrysoberyl (40 gp). Jet (40 gp). Aquamarine (800 gp). Chrysoprase (30 gp). Rhodochrosite (6 gp). Deep green spinel (40 gp). Freshwater pearl (6 gp). Star rose quartz (30 gp). Deep blue spinel (800 gp). Jet (40 gp).


Social Check DCs


Trym Altham, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a grey cloak and cross-gartered green stockings. He wears a wide-brimmed hat to cover his moderate length golden hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He can't help but pocket interesting objects he comes across

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Ideals: Athletic. Bonds: Adventurer, Criminal record, Religious, Enemies. Occupation: Barkeep

Voice: Italian accent

Attributes [hide]

Trym Altham, Male Human Commoner 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)12 (+1) 14 (+2)14 (+2)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp. Amber (50 gp).


Social Check DCs


Kelter Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a red and pastel handkerchief worn on his left side. He is portly but not overly obese. His auburn hair is cut short with large spiked bangs in the front. He has a dull look in his violet eyes.

Personality: Cocky and sure of himself, he believes he is the best Ruler born in the past three hundred years. He enjoys reading and quiet.

History: Born in the east to a Ruler, Kelter learned a great deal about his mother's area of expertise. Over the years he perfected his riding and shooting skills. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants a kiss; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Insane. Bonds: Job, Nature, Has a crush. Occupation: Ruler

Voice: Old Prospector

Attributes [hide]

Kelter Goodearth, Male Halfling Commoner 5
Small (3'1") Halfling, Neutral Good (CR 5)
Armor Class 16
Hit Points 25 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 16 (+3)13 (+1) 11 (+0)15 (+2)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +8 / 2d4+5, Grapple +5

Possessions: 500 gp. Rhodochrosite (12 gp). Black star sapphire (1200 gp). Bloodstone (40 gp). Chalcedony (40 gp). 1 Minor magic item.


Social Check DCs

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