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NPC Generator

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Lvl.
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Seed

Advanced [show]


Cloak In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and he perpetually has his mace ready. His brown fur is slicked back into a classic pompadour. He has gleaming, smiling hazel eyes.

Personality: He acts crazy and hedonistic. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born at the edge of vast island. His homeland was ravaged by war and he spent much of his life rebuilding it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting. Flaws: Hedonist, PTSD. Bonds: Adventurer, Nature. Occupation: Assassin

Voice: Creaky witch voice

Attributes [hide]

Cloak In the Wind, Male Tabaxi Expert 6
Medium (6'0") Tabaxi, Lawful Good (CR 6)
Armor Class 13
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)16 (+3) 13 (+1)11 (+0)
Skills Arcana +6, Nature +6
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Infernal
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Oskar Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a penchant for wearing a ring with an oversized sapphire on his left hand. He has silver hair. He wears round tiny glasses practically rammed into his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in a small village he learned the ways of the warrior from his mother. His family was turned out during the war. He and his family wandered west to less war torn lands. He became a Architect soon after.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: PTSD. Bonds: Rich, Job, Adventurer. Occupation: Architect

Voice: Pronounces difficult words wrong

Attributes [hide]

Oskar Durthane, Male Dwarf Paladin 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)17 (+3) 5 (-3)8 (-1)
Skills Medicine -1, Persuasion +1
Senses Passive Perception 7
Languages Common, Dwarven, Elven, Halfling, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 270 gp.


Social Check DCs


Melech Wit, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a black vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair, while still mostly purple, has prominent grey streaks. He has gleaming, smiling white eyes.

Personality: He is very quiet and rarely speaks above a whisper. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Artistic, Entrepeneur. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Bookbinder

Voice: Speaks with lips pursed

Attributes [hide]

Melech Wit, Male Tiefling Monk 2
Medium (6'1") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)11 (+0) 15 (+2)13 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 210 gp.


Social Check DCs


Cimer Vice, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is drawn into a tight pony tail with a dagger scrunchie. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: Cocky and sure of himself, he believes he is the best Ruler born in the past three hundred years. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He used his abilities to travel the world and help people.

Motivation: Further expansion of business.

Ideals: Athletic, Philantrophist. Flaws: Racist. Bonds: Job, Military. Occupation: Ruler

Voice: Farmer accent

Attributes [hide]

Cimer Vice, Male Tiefling Commoner 8
Medium (6'9") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 31 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 8 (-1)12 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 2000 sp. Deep green spinel (150 gp). Hematite (12 gp). Chrysoprase (60 gp). Jade (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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