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NPC Generator

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Advanced [show]


Jarsali Woods, Female Half-Elf [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light violet in addition to tight pants. She carries with her a set of quarterstaffs on her belt, each one with a opal on the hilt. Her brown hair is slicked back into a classic pompadour. Her brown eyes are slightly larger than normal.

Personality: She speaks before she thinks and is too direct. She is an amazing painter.

History: Jarsali was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her parents enrolled her in a Commoner school at a young age so that she could practice her necromantic talents. She has been a successful dealer in antiques buying low and selling high.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and retire the richest woman in the west

Ideals: Fighting, Gifted, Entrepeneur. Flaws: Impulsive, Greedy. Bonds: Poor. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

Jarsali Woods, Female Half-Elf Commoner 2
Medium (4'7") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)8 (-1) 13 (+1)11 (+0)
Skills Acrobatics +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2

Possessions: 70 pp.


Social Check DCs


Bernard Bentley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, grey, dusty cloak. His hair is red and curly. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He invites people to come help in his community garden.

History: Born to a poor family in the city he treasured whatever gifts he got. His homeland was ravaged by war and he spent much of his life rebuilding it. He now spends his time doing works of charity.

Motivation: Marry his brother to traveling adventurers; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Addict, PTSD. Bonds: Poor, Family. Occupation: Beggar

Voice: Farmer accent

Attributes [hide]

Bernard Bentley, Male Human Ranger 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 9 (-1)14 (+2) 15 (+2)11 (+0)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Terran, Druidic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20 pp.


Social Check DCs


Eiravel Liadon, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his silver hair up. He is baby faced.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Eiravel was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Carpenter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is greedy; and wishes to resurrect an old love

Ideals: Opinionated. Bonds: Religious, Job, In love, Rich. Occupation: Carpenter

Voice: Indian accent

Attributes [hide]

Eiravel Liadon, Male Elf Druid 5
Medium (4'10") Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 100 gp. Golden pearl (130 gp). Amethyst (130 gp). 1 Full Plate. 1 Full Plate. 1 Full Plate.


Social Check DCs


Caeldrim Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear, and carries clubs. With a patchy blonde beard and wild blonde hair. His hazel eyes are passionate and lively.

Personality: He is almost excessively polite to everyone, even when angry. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born in the north, but his parents moved at a very young age to the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Caeldrim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Caeldrim. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting. Flaws: Shy, Insane. Bonds: Criminal record, Immigrant. Occupation: Miller

Voice: Hollow voice

Attributes [hide]

Caeldrim Qualanthri, Male Elf Wizard 3
Medium (5'5") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp).


Social Check DCs

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