Kasdeya Mystery, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She very much looks the part of a Farmer. Her red hair, when down, is lengthy. She has a tattooed face.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Further she is a bit of a stoner and is frequently out of it.
History: Kasdeya lived on a farm with her mother, near the main road leading to a nearby town. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Farmer work with an outfit from a few towns over. Farmer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Farmer soon after.
Motivation: Wants to open a new tavern.
Flaws: Depressed, Addict. Bonds: Job, Poor, Family. Occupation: Farmer
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 3 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 6 (-2) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 9000 sp.
Great Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown costume with the symbols of luck on her torso. She has a moderate pudge and is not very fit. Her fur is cut close to her head. Her eyes are green and she is always smoking a pipe.
Personality: Confrontational and typically high on some drug or another. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She made a point of taking high paying jobs and getting most of it up front. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Retire the richest woman in the west; and she is currently in port desperately looking for someone to get her out
Ideals: Justice, Entrepeneur. Flaws: Addict. Bonds: Slave, Adventurer. Occupation: Slave Trader
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 20 (+5) | 13 (+1) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 100 sp. 1 Banded mail.
Kelter Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: A 3'3" eastern man, he wears red painted combat armor at almost all times. His hair is silver and very short. His otherwise smooth face is marked with small tiny scars.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Kelter hails from a village terrorized by brigands. Kelter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants revenge against brigands; and a deep hatred of brigands
Ideals: Joker, Philantrophist. Bonds: Enemies, Adventurer. Occupation: Healer
Voice: Speaks in third person
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 32 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Halfling, Giant, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1000 gp. Banded agate (9 gp). Alexandrite (200 gp). Bloodstone (70 gp).
Nissa Pingun, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She prefers to wear flannel. Her red hair is still thick. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She never wears the same outfit twice, unless she absolutely has to.
History: Her mother raised her in a mountain cabin. Nissa was born on a far western mountains where she grew up under the tutelage of her father, an expert Courier. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and money/treasure
Ideals: Artistic. Flaws: Insomniac. Bonds: Poor, Immigrant, Nature. Occupation: Courier
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!


