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NPC Generator

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Advanced [show]


Malmûg Camden, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He plays an instrument quite well.

History: Sold as a small child to a necromancer, Malmûg was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often; and he is greedy

Ideals: Joker, Artistic, Athletic. Bonds: Mentor, Rich. Occupation: Butcher

Voice: Jittery and nervous

Attributes [hide]

Malmûg Camden, Male Half-Orc Wizard 2
Medium (6'2") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)13 (+1) 12 (+1)7 (-2)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1600 sp. 1 Breastplate.


Social Check DCs


Gilbert Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. He has a moderate pudge and is not very fit. His auburn hair is still thick. He has several tiny aquamarine earrings on each ear.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the north, but his parents moved at a very young age to the east. He has chosen to use the inheritance that was left to him frivolously. By chance he met his sister recently and the two have been together since.

Motivation: He's repulsed by the PC; and to reunite with his absent mother

Flaws: Antagonistic. Bonds: Rich, Enemies, Immigrant, Family. Occupation: Engraver

Voice: Speaks with back of mouth

Attributes [hide]

Gilbert Gladstone, Male Human Rogue 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)13 (+1) 6 (-2)9 (-1)
Skills Arcana +3, History +3
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 1000 cp. Banded agate (9 gp).


Social Check DCs


Raymond Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of bows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are amber.

Personality: He is calm most of the time but flees social interaction. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Adventurer mother left him crippled. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Entrepeneur, Fighting. Flaws: Shy, Disease. Bonds: Rich. Occupation: Brewer

Voice: Scandinavian accent

Attributes [hide]

Raymond Roscoe, Male Human Bard 11
Medium (6'4") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 59 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Investigation +6, Religion +6
Senses Passive Perception 12
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333310

Possessions: 1600 gp. White pearl (70 gp). Chrysoprase (70 gp). Golden yellow topaz (300 gp). Violet garnet (300 gp). Rose (70 gp). Banded agate (12 gp). Chrysoprase (70 gp). Brown-green garnet (70 gp). Violet garnet (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cecily Mori, Female Half-Elf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She typically wears a sleeveless long coat of deep yellow leather and dull black iron scale mail. Her blonde hair, when down, is lengthy. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aggressive, abrasive, and angry, Cecily embodies much of what other species detest in the Half-Elves. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She made a point of taking high paying jobs and getting most of it up front. During her travels, Cecily and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Cecily discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Cecily fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She is terrified, and will act out of fear; and to reunite with her old friends

Flaws: Antagonistic, Disease, Fearful. Bonds: Rich, Adventurer. Occupation: Jeweler

Voice: Italian accent

Attributes [hide]

Cecily Mori, Female Half-Elf Barbarian 3
Medium (4'8") Half-Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)9 (-1) 11 (+0)12 (+1)
Skills Stealth +5, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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