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NPC Generator

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Advanced [show]


Cimer Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fighting clothing, which leaves very little to the imagination. His hair, while still mostly chestnut, has prominent grey streaks. He has a dull look in his white eyes.

Personality: Cimer is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born into a rich family. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cimer fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting, Extrovert. Flaws: Secretive. Bonds: Rich, Immigrant. Occupation: Armorer

Voice: Tuts and clicks tongue

Attributes [hide]

Cimer Vigil, Male Tiefling Monk 10
Medium (6'8") Tiefling, Lawful Good (CR 10)
Armor Class 12
Hit Points 75 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +6, Religion +6
Senses Passive Perception 12
Languages Common, Druidic, Giant
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +6

Possessions: 1200 gp.


Social Check DCs


Rathkran Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white crest is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He speaks before he thinks and is too direct. He can't help but pocket interesting objects he comes across

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To end his boredom; and he is content

Ideals: Persistence. Flaws: Impulsive, Mundane. Bonds: Criminal record, Rich. Occupation: Mercenary

Voice: Switch between two voices

Attributes [hide]

Rathkran Fharngnarthnost, Male Dragonborn Aristocrat 9
Medium (6'5") Dragonborn, True Neutral (CR 9)
Armor Class 14
Hit Points 54 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)14 (+2) 15 (+2)5 (-3)
Skills Investigation +5, Persuasion +0
Senses Passive Perception 12
Languages Common, Goblin, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 210 pp. Deep blue spinel (1100 gp). Coral (140 gp). Moss agate (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tricking On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears bulky pastel painted plate armor. Her red fur is smooth and relatively long. Her face is covered beneath a completely black helmet.

Personality: A skeptical and narcissistic woman, Tricking's first love is herself. Her second love is also herself. Flattery will make her almost putty in your hands.

History: Born in the west to a Fisher, Tricking learned a great deal about her father's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fisher work with an outfit from a few towns over. Fisher work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.

Motivation: To get a good night's sleep; and wants to open a new tavern

Ideals: Impeccable. Flaws: Selfish, Insomniac. Bonds: Job. Occupation: Fisher

Voice: Aggressive tone

Attributes [hide]

Tricking On the Water, Female Tabaxi Aristocrat 14
Medium (6'4") Tabaxi, Neutral Good (CR 14)
Armor Class 9
Hit Points 125 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 19 (+4)8 (-1) 14 (+2)13 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +4 / 4d6-1, Grapple +3

Possessions: 6000 gp. Sardonyx (70 gp). Pink pearl (160 gp). Brown-green garnet (160 gp). Brown-green garnet (160 gp). Sard (70 gp). Blue quartz (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: This man wears a blue small hat and blue clothes, and sports empty pouches on his belt. With a patchy silver beard and wild silver hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a small toy that he constantly fidgets with.

History: The child of a Butcher, who enjoyed hunting, Aramil was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Disciplined, Logical. Flaws: Addict. Bonds: Nature, Debt. Occupation: Healer

Voice: American accent

Attributes [hide]

Aramil Ofandrus, Male Elf Barbarian 13
Medium (4'10") Elf, Neutral Good (CR 13)
Armor Class 11
Hit Points 80 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)15 (+2) 16 (+3)8 (-1)
Skills Medicine +7, Performance +3
Senses Passive Perception 13
Languages Common, Elven, Auran, Abyssal
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 3000 gp. Eye agate (12 gp). Bloodstone (20 gp). Eye agate (12 gp). Jet (50 gp).


Social Check DCs

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