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NPC Generator

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Advanced [show]


Shivering Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears an entirely pastel suit with blue socks and a vest with buckled shoes, he is not a threatening figure. His orange fur is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Around other people he will do his best to conceal his emotions and appear jolly.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Seamstress, but he was a colossal failure. He then took over the family business and is one of the better Gardener for hire.

Motivation: He has a rivalry with the Church that dominates his actions; and to end his boredom

Flaws: Shy, Mundane. Bonds: Criminal record, Job, Religious. Occupation: Gardener

Voice: Spits and sputters

Attributes [hide]

Shivering Buttons, Male Tabaxi Monk 3
Medium (6'5") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)7 (-2) 10 (+0)12 (+1)
Skills History +0, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Quarion Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears long strands of ruby and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair is cut jaggedly and amateurishly. This brown eyed northerner is not easily forgotten.

Personality: Quarion is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Human compassion.

Ideals: Extrovert. Flaws: Hedonist, Disease, Racist. Bonds: Rich. Occupation: Unemployed

Voice: Sighs a lot, exhausted

Attributes [hide]

Quarion Mellerelel, Male Half-Elf Warrior 5
Medium (5'9") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)11 (+0) 9 (-1)17 (+3)
Skills Religion +3, Survival +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fenriz Dignity, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his silver hair in a flapper bob. He has a tattooed face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Fenriz is combative with any and all who dare try his patience in the slightest.

History: His father raised him in a mountain cabin. He found a children's book about a Tiefling Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.

Motivation: To reunite with his old friends; and wants to have a good time and be beloved

Ideals: Optimist, Justice. Bonds: Adventurer, Nature. Occupation: Mason

Voice: Farmer accent

Attributes [hide]

Fenriz Dignity, Male Tiefling Bard 2
Medium (5'10") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)17 (+3) 13 (+1)19 (+4)
Skills Animal Handling +3, Stealth +5
Senses Passive Perception 11
Languages Common, Terran, Elven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 100 gp.


Social Check DCs


Geoffrey Rodney, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown collared shirt and red pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt and is in decent physical shape. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Stoic and calm, he prefers to meditate than take action. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the east to a Cook, Geoffrey learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Disciplined, Philantrophist, Justice. Bonds: Job, Criminal record. Occupation: Cook

Voice: Raspy

Attributes [hide]

Geoffrey Rodney, Male Human Wizard 11
Medium (5'2") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 54 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)11 (+0) 10 (+0)16 (+3)
Skills Perception +4, Persuasion +7
Senses Passive Perception 17
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 3100 gp. 1 Minor magic item.


Social Check DCs

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