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NPC Generator

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Advanced [show]


Dazzazn Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally shirtless and showing off his tattooed chest. His crest is greying and his face has many wrinkles. His gold eyes dart from person to person to random spaces in the air.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The war was a terrible time for him, and Dazzazn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: When he was but 8 years old his parents immigrated from the north. His psionic abilities were realized during a raid on his village. He left for the north, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Disease, Depressed. Bonds: Military, Immigrant. Occupation: Miller

Voice: Pronounces difficult words wrong

Attributes [hide]

Dazzazn Fharngnarthnost, Male Dragonborn Ranger 9
Medium (6'6") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 72 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 18 (+4)11 (+0) 14 (+2)19 (+4)
Skills History +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 20 pp.


Social Check DCs


Enidda Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: She is lean but muscular and is generally shirtless and showing off her tattooed chest. She sports silver long hair. She wears a mask on her face.

Personality: She speaks before she thinks and is too direct. She always tries to repair and not replace. It was this mentality that drove her into the Cartwright business.

History: Born in the north to a Cartwright, Enidda learned a great deal about her mother's area of expertise. Brilliant and gifted she never wanted to apply herself. She has worked as a Cartwright like her mother before her.

Motivation: Further expansion of business; and regain custody of her son

Ideals: Persistence, Gifted. Flaws: Impulsive. Bonds: Job, Family. Occupation: Cartwright

Voice: Shortens vowels

Attributes [hide]

Enidda Nopenstallen, Female Gnome Barbarian 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 33 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)11 (+0) 14 (+2)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 50 pp. Obsidian (5 gp). 1 Minor magic item.


Social Check DCs


Halimath Plemens, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His hair is brown and curly. His eyes are a pleasant brown.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Halimath was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: To prove his worth to the world; and he's looking for his big break

Ideals: Athletic, Opinionated. Flaws: Impulsive. Bonds: Poor, Adventurer. Occupation: Assassin

Voice: Italian accent

Attributes [hide]

Halimath Plemens, Male Half-Elf Wizard 5
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points -1 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 4 (-3)10 (+0) 10 (+0)12 (+1)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: Chalcedony (70 gp). Silver pearl (120 gp).


Social Check DCs


Lance Madden, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a yellow costume with the symbols of strength on his torso, and sports empty pouches on his belt. His brown hair is slicked back into a classic pompadour. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich eastern family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Some 5 years later his spouse died after the birth of his son. Heartbroken, Lance never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: To share knowledge with the world; and sabotage a competitor

Ideals: Logical. Flaws: PTSD. Bonds: Job, Rich, In love. Occupation: Butcher

Voice: Hollow voice

Attributes [hide]

Lance Madden, Male Half-Elf Commoner 5
Medium (4'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 8 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)11 (+0) 14 (+2)13 (+1)
Skills Animal Handling +5, Athletics +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4

Possessions: 700 gp.


Social Check DCs

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