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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Arnold Westbrook, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with brown socks and a vest with buckled shoes. His hair is silver and curly. He has gleaming, smiling hazel eyes.

Personality: A skeptical and narcissistic man, Arnold's first love is himself. His second love is also himself. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: To settle down with his crush; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Shy. Bonds: Military, Criminal record, Has a crush. Occupation: Butcher

Voice: Speaks like tongue is numb

Attributes [hide]

Arnold Westbrook, Male Human Rogue 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)17 (+3) 11 (+0)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Auran, Aquan, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp. Silver pearl (140 gp).


Social Check DCs


Birel Galanodel, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears yellow trousers with pastel and green striped suspenders. She wears various colorful collared shirts. Sporting a red mohawk this woman's hair draws a lot of attention. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gifted from a young age, Birel studied abroad. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Joker, Optimist, Gifted. Flaws: Insomniac. Bonds: Criminal record. Occupation: Engraver

Voice: Laughs frequently while speaking

Attributes [hide]

Birel Galanodel, Female Half-Elf Aristocrat 1
Medium (4'11") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)12 (+1) 16 (+3)17 (+3)
Skills Investigation +3
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 110 gp. Red-brown spinel (100 gp). 1 Darkwood Buckler.


Social Check DCs


Anne Firahel, Female Half-Elf [Permalink]

Personal [hide]

Description: This western woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her clothes are grease stained in places. Her hair is always cut to a buzz. She wears crescent spectacles with a black brim.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Born to a poor family in the city she treasured whatever gifts she got. She took every job she could get her hands on, but the opportunities for Half-Elves in the west were limited. She now travels the world, in search of power and loot.

Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality

Ideals: Persistence. Flaws: Fearful. Bonds: Adventurer, Poor, Immigrant. Occupation: Painter

Voice: Shortens vowels

Attributes [hide]

Anne Firahel, Female Half-Elf Commoner 2
Medium (5'7") Half-Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)16 (+3) 11 (+0)13 (+1)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Ignan, Goblin
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 40 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Armara Mute, Female Tiefling [Permalink]

Personal [hide]

Description: This malnourished woman is renowned for her bright black dresses and hats. She keeps her black hair in a pixie cut. Her gold eyes are slightly larger than normal.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She also hits on women, regardless of circumstances.

History: Her father raised her in a mountain cabin. She moved out north to avoid the crime she committed. Being a Stableman kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She wants to meet her childhood hero; and she is a bit of a kleptomaniac

Flaws: Shy. Bonds: Poor, Has a crush, Nature, Criminal record, Adventurer. Occupation: Stableman

Voice: Irish accent

Attributes [hide]

Armara Mute, Female Tiefling Monk 3
Medium (4'8") Tiefling, Lawful Evil (CR 3)
Armor Class 9
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 4 (-3)10 (+0) 9 (-1)12 (+1)
Skills Performance +3, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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