Duvamil Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and sports empty pouches on her belt. Her hair, while still mostly red, has prominent grey streaks. Her eyes are green and catlike.
Personality: She is very quiet and rarely speaks above a whisper. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: From birth she was tutored by a cruel and relentless mentor. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She now travels the world, in search of power and loot.
Motivation: She desires power and/or immortality.
Ideals: Impeccable, Gifted. Flaws: Shy. Bonds: Adventurer, Mentor. Occupation: Interpreter
Voice: Pronounces O like U
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Gold dragon comb with red garnet eye (600 gp). Brass mug with jade inlays (400 gp). 1 Masterwork Heavy steel shield. 1 Buckler. 1 Half-Plate.
Great Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a long, brown cloak. She wears her white fur up. This hazel eyed easterner is not easily forgotten.
Personality: She dislikes all the random violence that takes place in the east. She is a font of random trivia from the lore and stories she has discovered
History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Great was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: To settle down with her crush; and several ex partners dislike her way of doing things and want revenge
Ideals: Pacifist, Logical, Entrepeneur. Bonds: Enemies, Has a crush. Occupation: Gardener
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 49 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 12 (+1) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 18
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
Possessions: 210 pp.
Lidda Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears an entirely white suit with grey socks and a vest with buckled shoes. Her black hair is drawn into a tight pony tail with a rose scrunchie. She tend to wears goggles to shield her eyes.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Lidda is combative with any and all who dare try her patience in the slightest.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To protect her home; and regain custody of her son
Ideals: Justice, Gifted. Flaws: Secretive. Bonds: Family, Guardian. Occupation: Detective
Voice: Hissing voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 9 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 17 (+3) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 9000 cp.
Lerissa Music, Female Tiefling [Permalink]
Personal [hide]
Description: She dresses like a well dressed Miller does, and carries swords. Her brown hair is smooth and relatively long. Her eyes are white.
Personality: Her tongue was cut out and she uses sign language. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born in a small forest village. There was a wharf not far from home where she often wandered off to fish. She then took over the family business and is one of the better Miller for hire.
Motivation: She is unsatisfied with her job.
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Job, Nature. Occupation: Miller
Voice: Breathy voice
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 10)
Armor Class 9
Hit Points 70 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 15 (+2) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Celestial, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
Possessions: Lapis lazuli (7 gp).
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Their contribution stands as a beacon of hope for all adventurers!


