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NPC Generator

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Advanced [show]


Thomas Snape, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is renowned for his bright grey suits and hats. He has a long auburn beard with little hanging trinkets. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: Wants to open a new tavern; and money/treasure

Ideals: Disciplined. Bonds: Military, Rich, Job. Occupation: Marshal

Voice: Boston accent

Attributes [hide]

Thomas Snape, Male Human Warlock 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)9 (-1) 13 (+1)15 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp.


Social Check DCs


River Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His whole body is exceptionally muscular. His lavender fur is kept up in a ponytail inside a small hat. His eyes are likewise green.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: River was born the youngest of three triplets. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He has since lost track of the people in his past.

Motivation: Wants to open a new tavern; and someone believes him a fraud

Ideals: Optimist. Bonds: Immigrant, Adventurer, Family, Enemies, Job. Occupation: Crown-heir

Voice: Voice breaks

Attributes [hide]

River Of World, Male Tabaxi Commoner 10
Medium (6'0") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 55 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)15 (+2) 9 (-1)12 (+1)
Skills Athletics +6, Deception +5
Senses Passive Perception 9
Languages Common, Terran, Elven
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +5

Possessions: Cloth of gold vestments (110 gp). Large well-done wool tapestry (200 gp). Carved bone or ivory statuette (50 gp). 1 Minor magic item.


Social Check DCs


Shamash Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'6". He wears green painted combat armor at almost all times, and his gloved hand is found clutching a nunchaku. His red crest is heavily combed to the left. His eyes are a pleasant red.

Personality: He is almost excessively polite to everyone, even when angry. He is a very good compulsive liar and kleptomaniac.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and seeks redemption

Flaws: Shy. Bonds: Criminal record, Religious, Enemies. Occupation: Roofer

Voice: Strong lisp

Attributes [hide]

Shamash Clethtinthiallor, Male Dragonborn Warrior 2
Medium (6'6") Dragonborn, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 8 (-1)10 (+0) 13 (+1)7 (-2)
Skills Medicine +3, Persuasion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 290 gp. 1 Superior lock.


Social Check DCs


Rhogar Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with Stetson hat. His brass crest is thinning but still full. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He acts crazy and hedonistic. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: A powerful necromancer made him what he is. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Being a Weaver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is not mentally stable, and does not behave rationally

Flaws: Hedonist, Insane, Fearful. Bonds: Criminal record, Mentor. Occupation: Weaver

Voice: Aggressive tone

Attributes [hide]

Rhogar Jerynomonis, Male Dragonborn Fighter 9
Medium (6'1") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 61 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)9 (-1) 10 (+0)10 (+0)
Skills Religion +2, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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