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NPC Generator

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Lvl.
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Advanced [show]


Seebo Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: A 3'6" northern man, he wears a worn and beaten armor. His black hair is lengthy. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a massive crush on the younger sibling of the Doctor who has hired him part-time. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Seebo lived on a farm with his father, near the main road leading to a nearby town. His father had invested heavily in several trade routes and wanted him to inherit them. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Revenge; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Gifted. Bonds: Has a crush, Family, Rich, Enemies. Occupation: Doctor

Voice: Tuts and clicks tongue

Attributes [hide]

Seebo Waggletop, Male Gnome Commoner 1
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 18 (+4)7 (-2) 7 (-2)13 (+1)
Skills Athletics -1, Perception +0
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Krimmon Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a red coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. He has a penchant for wearing a ring with an oversized opal on his right hand. His brown hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Joker, Gifted. Bonds: Rich, Criminal record, Job. Occupation: Shoemaker

Voice: Timid voice

Attributes [hide]

Krimmon Warmwater, Male Halfling Aristocrat 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 29 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)15 (+2) 16 (+3)12 (+1)
Skills Investigation +5, Performance +4
Senses Passive Perception 13
Languages Common, Halfling, Terran, Celestial
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 900 gp.


Social Check DCs


Bidreked Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His crest is blue and very short. His eyes are red and catlike.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bidreked fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Military, Rich. Occupation: Barber

Voice: Russian accent

Attributes [hide]

Bidreked Raghthroknaar, Male Dragonborn Rogue 8
Medium (6'2") Dragonborn, Lawful Evil (CR 8)
Armor Class 13
Hit Points 41 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)9 (-1) 14 (+2)19 (+4)
Skills Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 900 gp. Brass mug with jade inlays (300 gp). Jeweled gold crown (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anne Hayes, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her black hair is lengthy and is close to two feet long. Her green eyes dart from person to person.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To unite with her sister; and her spouse's relatives view her with great suspicion

Bonds: Adventurer, Job, Slave, Family. Occupation: Bounty Hunter

Voice: Uses sign language

Attributes [hide]

Anne Hayes, Female Human Warrior 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)13 (+1) 15 (+2)14 (+2)
Skills History +3, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 120 gp.


Social Check DCs

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