Marastyr Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey coat over a green low-cut shirt, and a feathered hat upon her head. She has silver hair. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aggressive, abrasive, and angry, Marastyr embodies much of what other species detest in the Dwarves. She does not trust anyone and sleeps with one eye open.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Money/treasure.
Flaws: Antagonistic, Insomniac. Bonds: Rich, In love. Occupation: Unemployed
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 14
Hit Points 11 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 18 (+4) | 11 (+0) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Giant
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
Possessions: 380 gp.
Lavinia Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She is renowned for her bright white dresses and hats. Her auburn hair is still thick. Her green unseeing eyes seem to look past you.
Personality: She never swears and excessively uses polite adverbs when speaking. She cannot resist a sob story and will often dote over anyone who has one.
History: Born to a pair of adventurers, Lavinia grew up listening to her mother's many stories. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She is a bit of a kleptomaniac; and obtaining odd cultural tiefling artifacts is her passion
Ideals: Optimist, Philantrophist, Gifted. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Barrister
Voice: Farmer accent
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 16)
Armor Class 13
Hit Points 113 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 12 (+1) | 20 (+5) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Gnome, Terran, Ignan, Orc
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
Possessions: 9000 gp. Silver pearl (80 gp). Peridot (80 gp). Red-brown spinel (80 gp). Alexandrite (700 gp). Aquamarine (700 gp). Violet garnet (700 gp). Eye agate (7 gp). Chrysoprase (80 gp). Onyx (80 gp). Eye agate (7 gp). Lapis lazuli (7 gp). Star ruby (1400 gp). Star ruby (1400 gp). Star rose quartz (80 gp). Malachite (7 gp). Eye agate (7 gp). Golden yellow topaz (700 gp). Carnelian (80 gp). Deep blue spinel (700 gp). 1 Medium magic item.
Osah Clandestine, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a green cloak and cross-gartered grey stockings. Her brown hair is braided into rings. Her eyes are white and she is always smoking a pipe.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Osah was born in the east. At a young age she loved to build and create. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Expand her business.
Ideals: Persistence. Bonds: Poor, Job, Criminal record, Military. Occupation: Hunter
Voice: Scandinavian accent
Attributes [hide]
Medium (4'7") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 5 |
Possessions: 1500 sp. Red spinel (140 gp). Rose (20 gp). Iolite (20 gp).
Mamnen Disdain, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'3" western man, he prefers to wear green pants and tee shirts. He has wavy dark red hair. He has a dull look in his gold eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: A deep hatred of brigands; and many brigands want him driven away
Ideals: Justice, Joker. Flaws: Secretive. Bonds: Military, Enemies. Occupation: Performer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 84 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 | 3 |
Possessions: 700 pp. Azurite (8 gp). Black opal (1400 gp). Iolite (20 gp). Brown-green garnet (80 gp). Malachite (8 gp). Rose (20 gp). Emerald (1400 gp). Deep blue spinel (1200 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


