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NPC Generator

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Advanced [show]


Beast Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 6'5" and wears tight fighting clothing, which leaves very little to the imagination. Her right leg appears badly burned and disfigured. She keeps her long lavender fur kept up in a rat tail. Her copper unseeing eyes seem to look past you.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She does not trust anyone and sleeps with one eye open.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Bricklayer mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease, Shy, Insomniac. Occupation: Bather

Voice: Low range voice

Attributes [hide]

Beast Mirror, Female Tabaxi Cleric 10
Medium (6'5") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 34 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 9 (-1)16 (+3) 16 (+3)8 (-1)
Skills Animal Handling +7, Insight +7
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Gnoll
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156443320

Possessions: 120 pp. Golden pearl (100 gp). Fire opal (500 gp). Onyx (70 gp).


Social Check DCs


Thokk Kirby, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered tan stockings. He keeps his long chestnut hair kept up in a rat tail. His eyes are a pleasant green.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is an amazing painter.

History: He got into the Marshal business at a young age. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and seeks redemption

Ideals: Gifted. Flaws: Depressed, Insane. Bonds: Job, Criminal record. Occupation: Marshal

Voice: Spits and sputters

Attributes [hide]

Thokk Kirby, Male Half-Orc Cleric 2
Medium (6'10") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)9 (-1) 10 (+0)12 (+1)
Skills Athletics +5, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Red-brown spinel (140 gp).


Social Check DCs


Morana Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many green ritualistic tattoos. She wears grey trousers with green and black striped suspenders. She wears various colorful collared shirts. She wears a Stetson hat to cover her moderate length silver hair. She has gleaming, smiling violet eyes.

Personality: She is fixated on the number 47. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is skeptical of what others tell her and is slow to trust.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Courier arts, while her mother instructed her in etiquette, music and courtly manner. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To be a Assassin again; and many dire rats want her driven away

Flaws: Insane, Shy. Bonds: Rich, Job, Enemies. Occupation: Courier

Voice: Nasally tone

Attributes [hide]

Morana Goblinbane, Female Dwarf Cleric 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)16 (+3) 14 (+2)8 (-1)
Skills Deception +1, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Elven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1000 cp.


Social Check DCs


Einkil Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many yellow ritualistic tattoos. He wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised in a island tribe. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and he is greedy

Ideals: Philantrophist. Flaws: Secretive, PTSD. Bonds: Rich, Nature. Occupation: Blacksmith

Voice: Boston accent

Attributes [hide]

Einkil Trueblood, Male Dwarf Commoner 12
Medium (4'4") Dwarf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 58 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)14 (+2) 14 (+2)9 (-1)
Skills Deception +3, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Infernal, Druidic
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 3000 gp. Deep blue spinel (400 gp).


Social Check DCs

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