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NPC Generator

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Advanced [show]


Rieta Turmoil, Female Tiefling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her brown hair has been sun bleached extensively. This black eyed westerner is not easily forgotten.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She would rather hide behind her crafts than deal with other people.

History: Born in the west to a Bather, Rieta learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. She has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Justice, Artistic. Flaws: Shy. Bonds: Job. Occupation: Bather

Voice: Booming voice

Attributes [hide]

Rieta Turmoil, Female Tiefling Monk 3
Medium (4'11") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)14 (+2) 14 (+2)19 (+4)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Naivara Dumph, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is greying and her face has many wrinkles. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: She was born in the south. Like her father and her sister before her, after school she went straight into learning to become a Farmer. She has built up a small fortune and can afford her own way.

Motivation: To be a Glassblower again.

Flaws: Shy. Bonds: Rich, Immigrant, Job. Occupation: Farmer

Voice: Speaks with lips pursed

Attributes [hide]

Naivara Dumph, Female Half-Elf Druid 12
Medium (4'11") Half-Elf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 74 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)14 (+2) 18 (+4)13 (+1)
Skills Athletics +4, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Elven, Terran, Ignan
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16654433200

Possessions: 4000 gp. Azurite (15 gp). Pink pearl (100 gp). Chalcedony (20 gp). Jacinth (7000 gp). Lapis lazuli (15 gp). Carnelian (20 gp). Black star sapphire (600 gp). Golden yellow topaz (500 gp). Sardonyx (20 gp).


Social Check DCs


Fax Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He is typically in his Spice Merchant uniform. He carries a battered shield and tarnished shortbow as well. He keeps his brass crest in a pixie cut. This gold eyed northerner is not easily forgotten.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A true patriot, Fax would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Joker, Entrepeneur. Bonds: Job, Military. Occupation: Spice Merchant

Voice: Sore throat, cough

Attributes [hide]

Fax Mohradyllion, Male Dragonborn Barbarian 5
Medium (6'8") Dragonborn, True Neutral (CR 5)
Armor Class 10
Hit Points 52 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Flame Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he sports pastel clothing, slightly heavier than average wear. His yellow fur is lengthy. His fierce blue eyes like to dwell on things.

Personality: He is fixated on the number 25. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Flame is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Flame grew up listening to his father's many stories. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been a successful dealer in antiques buying low and selling high.

Motivation: He'd like to take his coworkers down a peg; and retire the richest man in the north

Ideals: Justice, Entrepeneur. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Bather

Voice: Scratchy, weak

Attributes [hide]

Flame Of Clay, Male Tabaxi Wizard 1
Medium (5'10") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)14 (+2) 9 (-1)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Abyssal, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 20 gp. 1 Masterwork Common Melee.


Social Check DCs

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