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Advanced [show]


Anverth Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time. He has a moderate pudge and is not very fit. His blonde hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is very quiet and rarely speaks above a whisper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of a Hunter, who enjoyed hunting, Anverth was taken on many hunting expeditions. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: His relatives are trying to arrange a marriage; and he has passion for adventuring and risk

Flaws: Shy. Bonds: Religious, Nature, Adventurer, Family. Occupation: Fletcher

Voice: Jittery and nervous

Attributes [hide]

Anverth Miggledy, Male Gnome Monk 4
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)10 (+0) 12 (+1)11 (+0)
Skills Intimidation +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Elaim Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears skinny pants and wears a brown and tan robe with the hood down, and a wedding ring on his left hand. His brown hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. While studying, he fell in love. They married and had a son. He now spends his time doing works of charity.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Philantrophist. Flaws: Disease, Insomniac. Bonds: In love. Occupation: Shipwright

Voice: Low range voice

Attributes [hide]

Elaim Bloodkith, Male Dwarf Ranger 3
Medium (4'1") Dwarf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)10 (+0) 14 (+2)8 (-1)
Skills Acrobatics +3, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Gold dragon comb with red garnet eye (900 gp). Black velvet mask with numerous citrines (110 gp). Gold dragon comb with red garnet eye (900 gp). 1 Masterwork Light steel shield.


Social Check DCs


Kairon Remorse, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is chestnut and curly. He has gold eyes and a green hat with a black feather.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. As long as the job gets done he does not care how it got done.

History: Born in a small village he learned the ways of the warrior from his father. Kairon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Kairon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He wants revenge against dire rats; and a deep hatred of dire rats

Ideals: Professionalism, Fighting. Bonds: Poor, Enemies, Nature. Occupation: Barkeep

Voice: Jittery and nervous

Attributes [hide]

Kairon Remorse, Male Tiefling Commoner 12
Medium (5'8") Tiefling, Neutral Evil (CR 12)
Armor Class 12
Hit Points 34 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)10 (+0) 9 (-1)17 (+3)
Skills Persuasion +7, Sleight of Hand +6
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 4000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Solid gold idol (900 gp). Sapphire pendant on gold chain (1000 gp). Large well-done wool tapestry (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). A roughly beaten golden orb (60 gp). Gold and topaz bottle stopper cork (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pelt Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 5'11" and has a large brown mantle and cape that has been intricately interwoven into her white robe. Her left hand appears badly burned and disfigured. Her fur is cut close to her head. Her eyes, though not visible through her cowl, are amber.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Pelt was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's looking for her big break; and she has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Poor. Occupation: Soapmaker

Voice: Draws out vowels

Attributes [hide]

Pelt Shore, Female Tabaxi Wizard 9
Medium (5'11") Tabaxi, Chaotic Good (CR 9)
Armor Class 13
Hit Points 29 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)16 (+3) 11 (+0)17 (+3)
Skills Athletics +4, Deception +6
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven, Goblin
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144443210

Possessions: 900 gp. Pink diamond (3000 gp). Hematite (16 gp). Golden pearl (50 gp). Clear bright green emerald (3000 gp). 1 Minor magic item.


Social Check DCs

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