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NPC Generator

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Advanced [show]


Prosperine Suspicion, Female Tiefling [Permalink]

Personal [hide]

Description: This tall, slender woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair, while still mostly chestnut, has prominent grey streaks. She wears crescent spectacles with a black brim.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born at the edge of vast plains. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She feels the way she acts is they only way to get by in the world; and money/treasure

Ideals: Impeccable, Gifted. Bonds: Rich, Religious, Nature. Occupation: Butcher

Voice: Aggressive tone

Attributes [hide]

Prosperine Suspicion, Female Tiefling Rogue 18
Medium (5'2") Tiefling, Lawful Neutral (CR 18)
Armor Class 11
Hit Points 51 (18d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)16 (+3) 12 (+1)14 (+2)
Skills Intimidation +8, Survival +7
Senses Passive Perception 11
Languages Common, Elven, Aquan, Halfling
Attacks Melee +9 / 5d6+3, Ranged +7 / 5d6+1, Grapple +3

Possessions: 15000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Old masterpiece painting (2000 gp). Embroidered and bejeweled glove (1000 gp). Gold music box (1000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Jeweled gold crown (2000 gp). Silver comb with moonstones (200 gp). Gold and topaz bottle stopper cork (1000 gp). Gold and topaz bottle stopper cork (1000 gp). 1 Major magic item.


Social Check DCs


Great In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is renowned for his bright pastel suits and hats. His fur is greying and his face has many wrinkles. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He enjoys reading and quiet.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Great took refuge in the old dungeon and found the beat up trident and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Retire the richest man in the north; and doesn't want to be a shepherd and was forced into it by his family

Ideals: Impeccable, Logical, Entrepeneur. Bonds: Poor, Nature, Family. Occupation: Shepherd

Voice: Scandinavian accent

Attributes [hide]

Great In the Wind, Male Tabaxi Ranger 3
Medium (6'10") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)10 (+0) 9 (-1)18 (+4)
Skills Insight +1, Performance +6
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roger Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. His moppish golden hair is in a traditional bowl cut. His eyes are gray.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Roger is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised in a island tribe. He was taken as a slave by a traveling circus and forced to perform He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his brother

Ideals: Passionate. Bonds: Immigrant, Family, Nature, Slave. Occupation: Masseuse

Voice: French accent

Attributes [hide]

Roger Qualanthri, Male Half-Elf Commoner 2
Medium (5'7") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 8 (-1)14 (+2) 10 (+0)14 (+2)
Skills History +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Terran, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1

Possessions: 210 gp. Brown-green garnet (50 gp). 7 Acid flasks.


Social Check DCs


Wrenn Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses in blue turtlenecks beneath a brown coat with white slacks. His chestnut hair is lengthy. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Junk Dealer. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his mother's forge. He tends to his Junk Dealer job now, and dutifully fulfills any obligations he has.

Motivation: An old rival family wants him found; and to be a bounty hunter again

Bonds: Job, Adventurer, Mentor, Family. Occupation: Junk Dealer

Voice: Scratchy, weak

Attributes [hide]

Wrenn Gummen, Male Gnome Rogue 6
Small (3'6") Gnome, Chaotic Good (CR 6)
Armor Class 13
Hit Points 35 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills Arcana +5, Medicine +4
Senses Passive Perception 11
Languages Common, Gnome, Auran, Orc
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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