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NPC Generator

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Advanced [show]


Arannis Mitchell, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is drawn into a tight pony tail with a card scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is used to getting what he wants. In part because he is a meticulous planner.

History: He is the product a well kept family trust fund and as such has never really known need. He dropped out of school before completing his studies. He's since become an addict/alcoholic.

Motivation: To be a Farmer again; and money/treasure

Ideals: Joker, Professionalism, Logical. Flaws: Addict. Bonds: Rich, Job. Occupation: Engraver

Voice: Complex vocabulary, royal

Attributes [hide]

Arannis Mitchell, Male Half-Elf Warlock 2
Medium (5'1") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)10 (+0) 11 (+0)12 (+1)
Skills Arcana +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 10000 cp. Black pearl (600 gp). Malachite (11 gp).


Social Check DCs


Bathin Temperance, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear black clothing when he does not wear armor. He has dyed his greying purple hair a little too much giving a sharp purple color. His eyes are likewise white.

Personality: He is very quiet and rarely speaks above a whisper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Bathin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was always very intelligent and has formed a secret society of specialists.

Motivation: Sabotage a competitor; and balancing his hectic life and new cartwright responsibilities is difficult

Ideals: Athletic. Flaws: Shy, Secretive. Bonds: Rich, Nature, Job. Occupation: Cartwright

Voice: Mousy voice

Attributes [hide]

Bathin Temperance, Male Tiefling Barbarian 8
Medium (5'0") Tiefling, Lawful Evil (CR 8)
Armor Class 9
Hit Points 78 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)18 (+4) 12 (+1)16 (+3)
Skills Acrobatics +2, Persuasion +6
Senses Passive Perception 11
Languages Common, Ignan, Sylvan, Infernal, Draconic
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple +6

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Vepar Prudence, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her greataxe with her veritable burlap sack of a shirt. Her attire stands in sharp contrast to her greataxe, which is beautifully polished and possesses an ornate carving of a skull on it. Her purple hair is heavily combed to the right. She has red eyes and a green hat with a yellow feather.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She works hard and plays hard.

History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Vepar took refuge in the large cave and found the beat up greataxe and armor she uses now. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: A rival would like her out of the picture; and a deep hatred of drow

Ideals: Impeccable. Flaws: Hedonist. Bonds: Nature, Enemies, Criminal record. Occupation: Bowyer

Voice: German accent

Attributes [hide]

Vepar Prudence, Female Tiefling Bard 9
Medium (4'11") Tiefling, Neutral Evil (CR 9)
Armor Class 12
Hit Points 22 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 7 (-2)9 (-1) 16 (+3)13 (+1)
Skills Animal Handling +6, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 160 pp. Iolite (70 gp). White pearl (120 gp).


Social Check DCs


Falkrunn Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her white hair, when down, is lengthy. Her green eyes peer out from beneath her small grey hat.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Falkrunn hails from a village terrorized by dire rats. She has had some formal painting training, and achieved minor success. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Falkrunn was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she feels that her past leaves her morally obligated to help

Ideals: Artistic. Flaws: Sensitive. Bonds: Religious, Enemies, Criminal record. Occupation: Priest

Voice: Middle-eastern accent

Attributes [hide]

Falkrunn Silveraxe, Female Dwarf Fighter 2
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)12 (+1) 10 (+0)11 (+0)
Skills Athletics +5, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 1200 sp.


Social Check DCs

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