Gale Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a well pressed and immaculate suit (or dress). She keeps her long gray fur kept up in a rat tail. Her yellow unseeing eyes seem to look past you.
Personality: She is business-like. She takes instructions and follows them to the letter. She is obsessed with a lost civilization.
History: A powerful wizard made her what she is. She found a children's book about a Tabaxi Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better village for her children.
Motivation: She desires power and/or immortality; and she wants to meet her childhood hero
Ideals: Professionalism. Flaws: Disease. Bonds: Adventurer, Mentor. Occupation: Bookbinder
Voice: German accent
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 150 gp. 1 Everburning torch.
Three Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'8" when asserting herself. Her white fur is lengthy. Her hazel eyes dart from person to person.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Three was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Hunter. She has worked as a Hunter like her father before her.
Motivation: Expand her business; and she's repulsed by the pc
Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Hunter
Voice: Relaxed voice
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 31 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 19 (+4) | 11 (+0) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 7000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Solid gold idol (500 gp). Large well-done wool tapestry (200 gp).
Great Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a brown collared shirt and violet skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. She wears her black fur down. She wears crescent spectacles with a black brim.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She is a bit of a xeno-phobe, disliking non-Tabaxis.
History: Born to a pair of adventurers, Great grew up listening to her father's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She inherited the family business which she has now maintained for 14 years.
Motivation: Meet up once more with her childhood friend; and she wants nothing more than to rejoin the army
Flaws: Racist. Bonds: Adventurer, Job, Military. Occupation: Sculptor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 19000 cp. 1 Thunderstones.
Direcris Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black coat over a blue low-cut shirt, and a feathered hat upon his head. His gold crest is still thick. His gold eyes have a joyful gleam in them most of the time.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. When he's not drinking or sleeping the drinks off, he's doing writing.
History: Gifted from a young age, Direcris studied abroad. Through the years after Direcris was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Direcris's father didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.
Motivation: To be a Baker again; and he's repulsed by the pc
Ideals: Artistic, Gifted. Flaws: Antagonistic, Addict. Bonds: Job. Occupation: Mason
Voice: Switch between two voices
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 7)
Armor Class 11
Hit Points -11 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 3 (-4) | 14 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Auran, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: 60000 cp. Rose (30 gp). Star rose quartz (30 gp). Chrysoberyl (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!


