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NPC Generator

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Advanced [show]


Jarana Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears a grey costume with the symbols of the sun god on her torso, and sports empty pouches on her belt. Her hair is greying and her face has many wrinkles. Her eyes, though not visible through her cowl, are amber.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She also has developed a complete distrust of the Junk Dealer profession.

History: The child of northern immigrants she idolized her mother. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has worked as a Servant like her mother before her.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is a bit of a kleptomaniac

Ideals: Philantrophist. Bonds: Job, Immigrant, Family, Criminal record. Occupation: Servant

Voice: High pitched, excited

Attributes [hide]

Jarana Torevir, Female Dwarf Fighter 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)10 (+0) 10 (+0)8 (-1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 50 pp. Blue quartz (6 gp). Chrysoberyl (130 gp). White pearl (130 gp).


Social Check DCs


Ozyman Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear white pants and tee shirts. His long silver hair reaches down to his waist. He has a tattooed face.

Personality: He is almost excessively polite to everyone, even when angry. He does not believe in violence as a means to an end. He is a dedicated Knight but believes his peers are too gung-ho.

History: Ozyman lived on a farm with his mother, near the main road leading to a nearby town. In his 13th year, his parents were killed by a goblins raid, leaving Ozyman alone in the world. After a stint in an orphanage, he was adopted. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To protect his home; and to clean up the streets

Ideals: Pacifist. Flaws: Shy. Bonds: Family, Enemies, Guardian. Occupation: Knight

Voice: Pronounces O like U

Attributes [hide]

Ozyman Warmwater, Male Halfling Rogue 13
Small (3'2") Halfling, Chaotic Good (CR 13)
Armor Class 13
Hit Points 47 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 8 (-1)13 (+1)
Skills Religion +6, Survival +3
Senses Passive Perception 9
Languages Common, Halfling, Sylvan, Dwarven
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2

Possessions: 4000 gp. Silver comb with moonstones (500 gp). Brass mug with jade inlays (600 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). Gold dragon comb with red garnet eye (1100 gp). 1 Medium magic item.


Social Check DCs


Nurkara Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a slight overbite and is overall scrawny. Her hair is red and curly. Her amber unseeing eyes seem to look past you.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is lazy, self-centered, vain, and jealous.

History: A powerful wizard made her what she is. She was taken from her home at a very young age. After a long history of fighting, Nurkara and her spouse have recently divorced.

Motivation: She is currently in port desperately looking for someone to get her out; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Disease, Antagonistic, Selfish. Bonds: Mentor, Slave. Occupation: Servant

Voice: Loud with bravado

Attributes [hide]

Nurkara Rumnaheim, Female Dwarf Druid 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)12 (+1) 12 (+1)7 (-2)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1800 sp. 2 Smokesticks.


Social Check DCs


Beleth Talent, Female Tiefling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'8" has a big stupid grin on her face most of the time. She wears rags and sports a simple walking cane. Her blue hair is still thick. Her red eyes dart from person to person.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Beleth was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She worked as a nervous Actor and found it very stressful. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: A rival would like her out of the picture; and to find somewhere to settle down

Ideals: Joker, Opinionated. Flaws: Mundane. Bonds: Poor, Job, Criminal record. Occupation: Actor

Voice: Soothing and warm

Attributes [hide]

Beleth Talent, Female Tiefling Adept 4
Medium (4'8") Tiefling, Neutral Evil (CR 4)
Armor Class 14
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)16 (+3) 10 (+0)19 (+4)
Skills Nature +5, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Abyssal, Auran, Terran
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 24000 sp. Amber (70 gp). Deep blue spinel (700 gp). Aquamarine (700 gp). Lapis lazuli (16 gp). 1 Minor magic item.


Social Check DCs

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