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NPC Generator

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Advanced [show]


Falkrunn Caebrek, Female Dwarf [Permalink]

Personal [hide]

Description: She likes to wear brown tank tops with yellow skirt. She carries a battered falchion and tarnished club as well. Her golden hair has been sun bleached extensively. She has several tiny amber earrings on each ear.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Animals are drawn to her, and she is able to talk to them.

History: Born in the south to a Painter, Falkrunn learned a great deal about her mother's area of expertise. There was a wharf not far from home where she often wandered off to fish. She now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Fighting, Gifted. Bonds: Rich, Nature, Job. Occupation: Painter

Voice: Old Prospector

Attributes [hide]

Falkrunn Caebrek, Female Dwarf Barbarian 6
Medium (4'2") Dwarf, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 66 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 19 (+4)10 (+0) 15 (+2)12 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Marigold Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears bulky red painted plate armor. She has shaved her head bald. Her otherwise smooth face is marked with small tiny scars.

Personality: She loves telling others what to do and how they should feel about things. She has a small toy that she constantly fidgets with.

History: She was born the only child of a wealthy merchant. Marigold abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.

Motivation: She desires power and/or immortality; and she's looking for her big break

Ideals: Athletic, Opinionated, Entrepeneur. Flaws: Addict. Bonds: Adventurer. Occupation: Herbalist

Voice: Excited and jittery

Attributes [hide]

Marigold Greenbottle, Female Halfling Sorcerer 6
Small (2'8") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 19 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)12 (+1) 11 (+0)15 (+2)
Skills Persuasion +5, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 100 pp. Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). 1 Minor magic item.


Social Check DCs


Qemuel Patience, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, but even with his fine clothing he looks run-down. He wears a deerstalker hat to cover his moderate length black hair. His eyes, though not visible through his cowl, are white.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is an amazing painter.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Qemuel took refuge in the old dungeon and found the beat up longsword and armor he uses now. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he is content

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Immigrant, Nature. Occupation: Bowyer

Voice: Squeaky

Attributes [hide]

Qemuel Patience, Male Tiefling Barbarian 9
Medium (6'4") Tiefling, Lawful Evil (CR 9)
Armor Class 11
Hit Points 51 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)17 (+3) 13 (+1)8 (-1)
Skills Investigation +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Druidic, Draconic, Elven
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 100000 cp. 1 Minor magic item.


Social Check DCs


Adrie Holimion, Female Elf [Permalink]

Personal [hide]

Description: She wears a tan tunic with black highlights, and long violet pants that bunch up around her shoes. She has wavy silver hair. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Before the accident, she was one of the most outspoken anti-Half-Orc activists. She was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. She has been a successful dealer in antiques buying low and selling high.

Motivation: To find somewhere to settle down; and half-orc compassion

Ideals: Impeccable, Entrepeneur. Flaws: Addict, Mundane, Racist. Bonds: Poor. Occupation: Marshal

Voice: Mumbles to self between sentences

Attributes [hide]

Adrie Holimion, Female Elf Monk 1
Medium (5'5") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)15 (+2) 5 (-3)16 (+3)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 7
Languages Common, Elven, Giant, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 500 sp.


Social Check DCs

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