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NPC Generator

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Advanced [show]


Donaar Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'5" and wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. His left leg appears badly burned and disfigured. His long white crest is drawn into a two foot long braid. He has a tattooed face.

Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was born blind and as such lacked many opportunities for work. His father took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Dilettante for hire.

Motivation: Dragonborn compassion; and a strong sense of loyalty to dragonborn people

Ideals: Artistic. Flaws: Racist, Disease. Bonds: Nature. Occupation: Dilettante

Voice: Mumbles to self between sentences

Attributes [hide]

Donaar Fharngnarthnost, Male Dragonborn Warlock 1
Medium (6'5") Dragonborn, Chaotic Good (CR 1)
Armor Class 7
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)4 (-3) 11 (+0)10 (+0) 16 (+3)11 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 110 gp. Rock crystal (40 gp). 3 Alchemist’s fire.


Social Check DCs


Ermina Wakefield, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and sports brown clothing, slightly heavier than average wear. She has wavy chestnut hair. Her eyes are a pleasant blue.

Personality: She can speak with the recently deceased. Around other people she will do her best to conceal her emotions and appear jolly.

History: She comes from a rich northern family. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Meet up once more with her childhood friend; and she is greedy

Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Tanner

Voice: Jamaican accent

Attributes [hide]

Ermina Wakefield, Female Human Fighter 6
Medium (6'0") Human, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)14 (+2) 7 (-2)13 (+1)
Skills Animal Handling +1, Religion +5
Senses Passive Perception 8
Languages Common, Abyssal, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: Silver-plated steel longsword with jet jewel in hilt (900 gp). A silver and pearl hairclip (70 gp). Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Elegant On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and sports empty pouches on her belt. Her cinnamon fur is still thick. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born in the east. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Balancing her hectic life and new Glassblower responsibilities is difficult.

Flaws: Forgetful, Fearful. Bonds: Rich, Job, Immigrant. Occupation: Glassblower

Voice: Hollow voice

Attributes [hide]

Elegant On the Water, Female Tabaxi Druid 10
Medium (5'3") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 50 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)8 (-1) 14 (+2)16 (+3)
Skills Deception +7, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: 300 pp. Alexandrite (600 gp). Azurite (4 gp). Aquamarine (600 gp). Lapis lazuli (4 gp). Rhodochrosite (4 gp).


Social Check DCs


Grûblik Everleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: A 5'10" southern man, he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is long and golden with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. He has green eyes and a white hat with a black feather.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a pair of adventurers, Grûblik grew up listening to his mother's many stories. His childhood dream was to be a Marshal, but he was a colossal failure. He is searching for what he claims is his rightful reward.

Motivation: He'd like to take his coworkers down a peg; and he wants to meet his childhood hero

Ideals: Philantrophist. Bonds: Poor, Guardian, Adventurer, Job. Occupation: Sellsword

Voice: Uses sign language

Attributes [hide]

Grûblik Everleigh, Male Half-Orc Warrior 11
Medium (5'10") Half-Orc, Lawful Good (CR 11)
Armor Class 11
Hit Points 99 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 16 (+3)14 (+2) 7 (-2)10 (+0)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Orc, Dwarven, Halfling
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4

Possessions: 2200 gp. A miniature golden chest with tiny emeralds lining the top (100 gp). Old masterpiece painting (1100 gp). Sapphire pendant on gold chain (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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