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NPC Generator

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Advanced [show]


Greeba Wakefield, Female Half-Orc [Permalink]

Personal [hide]

Description: A 6'0" southern woman, she wears a simple burlap shirt and baggy pants. She conceals her mace with her veritable burlap sack of a shirt. She keeps her golden hair in a flapper bob. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Greeba hails from a village terrorized by dire rats. She worked as a nervous Farmer and found it very stressful. She has drifted from career to career and currently works as a Farmer.

Motivation: Elven compassion; and many dire rats want her driven away

Flaws: Insomniac, Shy, Racist. Bonds: Enemies, Job. Occupation: Farmer

Voice: Switch between two voices

Attributes [hide]

Greeba Wakefield, Female Half-Orc Bard 3
Medium (6'0") Half-Orc, True Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)11 (+0) 9 (-1)13 (+1)
Skills History +2, Persuasion +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1400 sp.


Social Check DCs


Gardain Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'2", this man wears a worn and beaten armor. He keeps his red hair in a pixie cut. His eyes are gray.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Gardain abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Retire the richest man in the east; and wants to have a good time and be beloved

Ideals: Optimist, Artistic, Entrepeneur. Bonds: Criminal record, Adventurer. Occupation: Bounty Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gardain Rakankrak, Male Dwarf Commoner 10
Medium (4'2") Dwarf, Lawful Evil (CR 10)
Armor Class 13
Hit Points 49 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)16 (+3) 12 (+1)5 (-3)
Skills Investigation +7, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Druidic, Aquan
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1300 gp. Aquamarine (300 gp). Golden yellow topaz (300 gp). Jade (160 gp). Tiger eye turquoise (16 gp). Red garnet (160 gp). Rose (80 gp). Smoky quartz (80 gp).


Social Check DCs


Ortegar Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fine chain shirt which he covers with white colored cloaks and clothing. His golden hair is cut jaggedly and amateurishly. His eyes are a pleasant green.

Personality: Ortegar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Map Maker business at a young age. His father was a soldier and died while he was still young. Ortegar was left his father's suit of armor and trained in its use and care. He struck the Map Maker job and began his own company from there.

Motivation: Retire the richest man in the south; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Professionalism, Entrepeneur. Bonds: Job, Military. Occupation: Map Maker

Voice: Creaky witch voice

Attributes [hide]

Ortegar Bigheart, Male Halfling Aristocrat 4
Small (3'4") Halfling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 8 (-1)14 (+2) 11 (+0)13 (+1)
Skills Insight +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 8000 sp.


Social Check DCs


Audhild Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her chestnut hair, when down, is lengthy. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born at the edge of vast mountains. A few years later when the west was not economically sound they moved to her current location. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To reunite with her old friends.

Ideals: Fighting, Philantrophist. Bonds: Adventurer, Nature, Immigrant. Occupation: Knight

Voice: Uses sign language

Attributes [hide]

Audhild Balderk, Female Dwarf Fighter 12
Medium (3'10") Dwarf, Chaotic Evil (CR 12)
Armor Class 7
Hit Points 106 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 15 (+2)13 (+1) 13 (+1)8 (-1)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +1 / 3d10-3, Grapple +1

Possessions: 1000 gp.


Social Check DCs

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