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NPC Generator

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Igden Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will rave to anyone who will listen. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Flaws: Insane. Bonds: Adventurer, Slave. Occupation: Carpenter

Voice: Scottish accent

Attributes [hide]

Igden Wildwander, Male Gnome Druid 1
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 16 (+3)14 (+2) 14 (+2)13 (+1)
Skills Athletics +3, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Draconic
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Dynamic Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a pastel shirt with thin black vertical stripes and red pants. His orange fur is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born to a Animal Trainer, his father struggled to pay the bills. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: A deep hatred of gnolls; and someone believes him a fraud

Flaws: Shy, PTSD. Bonds: Immigrant, Enemies, Poor. Occupation: Engraver

Voice: Eastern European accent

Attributes [hide]

Dynamic Mirror, Male Tabaxi Ranger 10
Medium (6'1") Tabaxi, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 35 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)10 (+0) 10 (+0)14 (+2)
Skills Religion +4, Survival +4
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: Zircon (40 gp). Banded agate (6 gp). Jasper (40 gp). Moonstone (40 gp). Golden yellow topaz (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Veit Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dark leathers with embroidery. His hair, while still mostly white, has prominent grey streaks. His eyes are blue and he is always smoking a pipe.

Personality: His tongue was cut out and he uses sign language. He is used to getting what he wants. In part because he is a meticulous planner.

History: Veit was raised in a hard working conservative environment. He worked as a nervous Baker and found it very stressful. He now travels the world, in search of power and loot.

Motivation: Wants to raise his children well; and he is unsatisfied with his job

Ideals: Professionalism. Flaws: Disease. Bonds: Job, Adventurer, Family. Occupation: Baker

Voice: Can't modulate volume

Attributes [hide]

Veit Torunn, Male Dwarf Rogue 12
Medium (4'3") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 53 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 14 (+2)15 (+2)
Skills Animal Handling +6, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 100 pp. Iolite (70 gp). Silver pearl (90 gp). Fire opal (1500 gp). Rock crystal (70 gp). Malachite (10 gp). Moss agate (10 gp). Peridot (70 gp). Moonstone (70 gp). Alexandrite (500 gp). Jet (90 gp).


Social Check DCs


Alberich Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'3" northern man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long silver hair is drawn into a two foot long braid. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Alberich will drive conversation. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Extrovert. Flaws: Addict. Bonds: Adventurer, Rich, Military. Occupation: Navigator

Voice: Pirate accent

Attributes [hide]

Alberich Hammerstone, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)15 (+2) 15 (+2)5 (-3)
Skills Animal Handling +4, Persuasion -1
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Auran
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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