Aura Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a pastel and white robe with the hood down. She carries with her a set of falchions, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her orange fur is lengthy and is close to two feet long. She has a tattooed face.
Personality: She is irascible and easily irritated. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.
History: Born in the north her family was never financially stable. Through the years after Aura was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Aura's mother didn't care for her much, and the feeling was mutual. She has since lost track of the people in her past.
Motivation: An old rival family wants her found.
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Sailor
Voice: Raspy
Attributes [hide]
Medium (4'8") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 44000 sp. 1 Minor magic item.
Rolf Schwartz, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears suspenders and yellow workpants. His shirt is grey, and he wears a heavy yellow leather apron most of the time. He is portly but not overly obese. His auburn hair is slicked back into a classic pompadour. This green eyed northerner is not easily forgotten.
Personality: He is business-like. He takes instructions and follows them to the letter. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born the only child of a wealthy merchant. He worked as a nervous Blacksmith and found it very stressful. He ran away from his former home and has been making his living as a Blacksmith for the past few years.
Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job
Ideals: Professionalism, Entrepeneur. Bonds: Job, Military. Occupation: Blacksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 14 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 6 (-2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 3000 sp. Blue quartz (8 gp). Star ruby (1200 gp).
Ermina Gresham, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a brown costume with the symbols of the four houses of cards on her torso. Her brown hair is well kept. She is baby faced.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born the only child of a wealthy merchant. She worked as a nervous Beggar and found it very stressful. She then took over the family business and is one of the better Beggar for hire.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend
Ideals: Entrepeneur. Flaws: Antagonistic, Secretive. Bonds: Job, Adventurer. Occupation: Beggar
Voice: Italian accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 2000 sp. Peridot (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hadarai Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He has a slight overbite and is overall scrawny. He sports a long brown beard, and similarly colored long hair. His green eyes dart from person to person.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has been a successful dealer in antiques buying low and selling high.
Motivation: To share knowledge with the world; and he is a bit of a kleptomaniac
Ideals: Entrepeneur, Logical. Flaws: Antagonistic. Bonds: Slave, Criminal record. Occupation: Animal Trainer
Voice: Uses sign language
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 12)
Armor Class 12
Hit Points 71 (12d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
Possessions: 400 pp. Embroidered and bejeweled glove (4000 gp). Solid gold idol (1200 gp). An abacus with copper, silver and gold markers (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!

