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NPC Generator

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Advanced [show]


Roger Graeme, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a faded coat and loose pants complete with Stetson hat. He keeps his blonde hair in a flapper bob. His eyes are hazel and catlike.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gifted from a young age, Roger studied abroad. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has achieved small success as a Bounty Hunter.

Motivation: He is terrified, and will act out of fear; and further expansion of business

Ideals: Philantrophist, Gifted. Flaws: Shy, Fearful. Bonds: Job. Occupation: Bounty Hunter

Voice: Italian accent

Attributes [hide]

Roger Graeme, Male Human Warlock 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 14 (+2)8 (-1) 13 (+1)16 (+3)
Skills Nature +1, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp. Red spinel (80 gp).


Social Check DCs


Geoffrey Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears suspenders and violet workpants. His shirt is white, and he wears a heavy violet leather apron most of the time. His moppish black hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He speaks before he thinks and is too direct. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He is terrified, and will act out of fear; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Flaws: Impulsive, Antagonistic, Fearful. Bonds: Nature, Enemies. Occupation: Blacksmith

Voice: Spits and sputters

Attributes [hide]

Geoffrey Amakiir, Male Half-Elf Expert 15
Medium (5'9") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 14
Hit Points 89 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)8 (-1) 12 (+1)7 (-2)
Skills Intimidation +3, Nature +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4

Possessions: 800 pp. Zircon (20 gp). Amber (40 gp). Obsidian (12 gp). Eye agate (12 gp). Red-brown spinel (40 gp). Aquamarine (600 gp). Rich purple corundum (1500 gp). Fire opal (1500 gp). Tourmaline (40 gp). Golden yellow topaz (600 gp). Bloodstone (20 gp). Silver pearl (40 gp). Jasper (20 gp). Hematite (12 gp). Blue star sapphire (1500 gp). Peridot (20 gp). Jet (40 gp). Malachite (12 gp). Jade (40 gp). Violet garnet (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adran Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a rose on it. He keeps his white hair in a flapper bob. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves telling others what to do and how they should feel about things. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a mountains tribe. His family was turned out during the war. He and his family wandered north to less war torn lands. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he has a crush on the local dilettante

Ideals: Opinionated, Gifted. Flaws: PTSD. Bonds: Poor, Nature. Occupation: Bookbinder

Voice: Italian accent

Attributes [hide]

Adran Meliamne, Male Elf Barbarian 6
Medium (4'7") Elf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 46 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)15 (+2) 15 (+2)12 (+1)
Skills Arcana +5, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Giant, Ignan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. Chalcedony (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fenriz Respect, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is dressed in a clean black cloak covering his clean studded leather. His silver hair is lengthy. His black eyes peer out from beneath his feathered black hat.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also is a firm believer in the manly ideal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. During his travels, Fenriz and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Fenriz discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Fenriz fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He feels the way he acts is they only way to get by in the world; and he desires power and/or immortality

Ideals: Entrepeneur, Impeccable. Flaws: Impulsive, Disease. Bonds: Adventurer. Occupation: Roofer

Voice: American accent

Attributes [hide]

Fenriz Respect, Male Tiefling Wizard 2
Medium (5'7") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)17 (+3) 11 (+0)12 (+1)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common, Ignan, Druidic, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: Silver comb with moonstones (400 gp).


Social Check DCs

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