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NPC Generator

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Advanced [show]


Frug Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He sports tan clothing, slightly heavier than average wear. His auburn hair is cut jaggedly and amateurishly. He has a dull look in his gray eyes.

Personality: Calm and collected, he is a well trained Dyer. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.

History: His parents moved while he was still in utero so he is the first generation to be born here. When Frug reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: Seeks redemption; and a rival would like him out of the picture

Ideals: Persistence. Bonds: Job, Immigrant, Military, Criminal record. Occupation: Dyer

Voice: Pronounces O like U

Attributes [hide]

Frug Glittergem, Male Gnome Sorcerer 4
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)14 (+2) 9 (-1)11 (+0)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Sindri Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'2" and wears a worn and beaten armor. His hair is black and curly. His amber eyes dart from person to person to random spaces in the air.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a very good compulsive liar and kleptomaniac.

History: A powerful wizard made him what he is. Like his mother and his brother before him, after school he went straight into learning to become a Hunter. He used his abilities to trick people and travel the world for free.

Motivation: Wants to open a new tavern; and he has comitted a past crime that haunts him to this day

Ideals: Joker. Bonds: Poor, Criminal record, Mentor, Job. Occupation: Hunter

Voice: Switch between two voices

Attributes [hide]

Sindri Albaratie, Male Gnome Fighter 2
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)6 (-2) 11 (+0)12 (+1)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1500 sp.


Social Check DCs


Aramil Eathalena, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. He wears his hair in dreadlocks. He is baby faced.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Aramil hails from a village terrorized by gnolls. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Aramil was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Many gnolls want him driven away.

Flaws: Cynical, Hedonist. Bonds: Enemies. Occupation: Bricklayer

Voice: Can't modulate volume

Attributes [hide]

Aramil Eathalena, Male Elf Monk 1
Medium (5'5") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)15 (+2) 8 (-1)14 (+2)
Skills Athletics +2, History +4
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 40 gp.


Social Check DCs


Yvonne Wakefield, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'11" and is a bit bulky. She is very muscular particularly in the legs. She is dressed in earthy colors with a grey and white handkerchief worn on her left side. She wears a Stetson hat to cover her moderate length white hair. Her eyes, though not visible through her cowl, are blue.

Personality: She can speak with the recently deceased. The war was a terrible time for her, and Yvonne does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Yvonne was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Yvonne's mother didn't care for her much, and the feeling was mutual. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Her spouse's relatives view her with great suspicion; and she's repulsed by the pc

Ideals: Gifted. Flaws: Depressed, Antagonistic. Bonds: Military, Criminal record, Family. Occupation: Marshal

Voice: Scottish accent

Attributes [hide]

Yvonne Wakefield, Female Human Barbarian 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)13 (+1) 11 (+0)13 (+1)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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