Pelt Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He keeps his long red fur kept up in a rat tail. He has a tattooed face.
Personality: He is witty, but his monotone delivery comes off as unnerving He is an amazing painter.
History: Sold as a small child to a brothel owner, Pelt was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Pelt was born on a far southern forest where he grew up under the tutelage of his father, an expert Fortune-teller. He left for the south, certain he would find work there.
Motivation: Wants to work out more often; and he's looking for his big break
Ideals: Athletic, Joker, Gifted. Bonds: Mentor, Immigrant. Occupation: Fortune-teller
Voice: Thin and wheezing
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 30000 cp.
Oriel Haley, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear brown pants and tee shirts. She carries a battered greatsword and tarnished whip as well. Her hair is greying and her face has many wrinkles. Her eyes are likewise violet.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. At some point she was captured by illithids and was tortured. After several years of this she finally managed to escape. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge
Ideals: Fighting. Flaws: Selfish. Bonds: Enemies, Military, Slave. Occupation: Farmer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 23 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Salasar Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His brass crest is slicked back into a classic pompadour. This gold eyed southerner is not easily forgotten.
Personality: This man loves singing and to teach people singing more than just about anything. He plays an instrument quite well.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Through the years after Salasar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Salasar's father didn't care for him much, and the feeling was mutual. He has never given up on his singing dream.
Motivation: He wants to get laid; and he has a crush on the local barber
Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Religious, Has a crush. Occupation: Butcher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 14 (+2) | 7 (-2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 200 gp. Freshwater pearl (13 gp). Rose (40 gp). 1 Minor magic item.
Oren High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He dresses like a well dressed Ruler does, and carries pickaxes. His hair is golden and curly. He wears round tiny glasses practically rammed into his face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: A powerful wizard made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. He has set out to sabotage the competition.
Motivation: To be a Bounty Hunter again; and balancing his hectic life and new ruler responsibilities is difficult
Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Job, Mentor. Occupation: Ruler
Voice: Cold and demanding tone
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 21 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 16 (+3) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Druidic, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 260 gp.
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Their contribution stands as a beacon of hope for all adventurers!


