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NPC Generator

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Advanced [show]


Barbena Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who wears a simple burlap shirt and baggy pants. She conceals her bastard sword with her veritable burlap sack of a shirt, she is not a threatening figure. She wears a broad hat to hide her balding. She has several tiny emerald earrings on each ear.

Personality: She can speak with the recently deceased. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Sculptor arts, while her mother instructed her in etiquette, music and courtly manner. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). After a long history of fighting, Barbena and her spouse have recently divorced.

Motivation: She is a bit of a kleptomaniac; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Criminal record, Adventurer. Occupation: Sculptor

Voice: Breathy voice

Attributes [hide]

Barbena Fireforge, Female Dwarf Warrior 5
Medium (4'1") Dwarf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 23 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)12 (+1) 11 (+0)10 (+0)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Marigold Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a tight fitting red shirt and pants. Her hair is silver and very short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born in the west her family was never financially stable. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wishes to resurrect an old love.

Ideals: Athletic, Justice. Flaws: Forgetful. Bonds: Poor, In love. Occupation: Miller

Voice: Speaks fast with a slight lisp

Attributes [hide]

Marigold Stoutman, Female Halfling Rogue 3
Small (2'11") Halfling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)15 (+2) 11 (+0)12 (+1)
Skills History +4, Intimidation +3
Senses Passive Perception 10
Languages Common, Halfling, Giant, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Nazdûg Halsey, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears light armors faded through time and improper care. His long blonde hair is drawn into a two foot long braid. His hazel eyes dart from person to person.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is lazy, self-centered, vain, and jealous.

History: Nazdûg lived on a farm with his mother, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Doesn't want to be a Tanner and was forced into it by his family.

Ideals: Athletic. Flaws: Selfish. Bonds: Adventurer, Family. Occupation: Tanner

Voice: Loud with bravado

Attributes [hide]

Nazdûg Halsey, Male Half-Orc Barbarian 4
Medium (5'7") Half-Orc, Neutral Evil (CR 4)
Armor Class 8
Hit Points 29 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)9 (-1) 14 (+2)14 (+2)
Skills Nature +1, Religion +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 1 Masterwork manacles. 1 Spyglass. 1 Small steel mirror. 1 Bullseye lantern.


Social Check DCs


Olunt Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with Stetson hat. His hair is long and black with streaks of white, and is pulled back with small grey clips. His beard is white, braided, and well cared for. This hazel eyed southerner is not easily forgotten.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is lazy and tries to find solutions quickly.

History: Olunt was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gifted student he started as a Painter, but he got bored and became a Laborer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor.

Flaws: Lazy. Bonds: Job, Poor. Occupation: Laborer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Olunt Ironfist, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)14 (+2) 12 (+1)14 (+2)
Skills Athletics +3, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4

Possessions: 8000 cp.


Social Check DCs

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