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NPC Generator

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Advanced [show]


Gesrethe Mystan, Female Dragonborn [Permalink]

Personal [hide]

Description: An older woman who is well dressed, but even with her fine clothing she looks run-down, she is not a threatening figure. Her crest, while still mostly black, has prominent grey streaks. Her fierce gold eyes like to dwell on things.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She has all her life been fascinated with dancing.

History: She was born the only child of a wealthy merchant. Gesrethe abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better village for her children.

Motivation: She has comitted a past crime that haunts her to this day; and seeks redemption

Ideals: Artistic, Entrepeneur. Bonds: Guardian, Adventurer, Criminal record. Occupation: Bellfounder

Voice: Switch between two voices

Attributes [hide]

Gesrethe Mystan, Female Dragonborn Commoner 6
Medium (6'5") Dragonborn, Lawful Evil (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)13 (+1) 14 (+2)18 (+4)
Skills Sleight of Hand +5, Survival +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: Lapis lazuli (10 gp). Deep blue spinel (1600 gp). Moonstone (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Helgret Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: This malnourished woman wears a simple brown robe with grey stripes complete with hood. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her brown unseeing eyes seem to look past you.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is a font of random trivia from the lore and stories she has discovered

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She dropped out of school before completing her studies. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To share knowledge with the world; and she is content

Ideals: Optimist, Logical. Flaws: Disease, Mundane. Bonds: Poor. Occupation: Sculptor

Voice: Stutters

Attributes [hide]

Helgret Daerdahk, Female Dwarf Aristocrat 3
Medium (4'3") Dwarf, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 15 (+2)10 (+0) 11 (+0)13 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 200 gp.


Social Check DCs


Eridred Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. She is physically well-built. She has slicked back silver hair. Her eyes are a pleasant violet.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Eridred took refuge in the large cave and found the beat up monstrous two handed axe and armor she uses now. Days after completing her studies, news broke out that her hometown was attacked by giants. Eridred was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.

Motivation: Wants her loneliness to end; and wants a kiss

Bonds: Adventurer, Family, Nature, Enemies, Has a crush. Occupation: Herbalist

Voice: Timid voice

Attributes [hide]

Eridred Steelfist, Female Dwarf Warrior 3
Medium (4'3") Dwarf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)12 (+1) 11 (+0)14 (+2)
Skills Perception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. A miniature golden chest with tiny emeralds lining the top (180 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Watson Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a tight fitting red shirt and pants. Beneath his clothing is a huge mess of scar tissue. He wears a top hat to hide his balding. His eyes are a pleasant blue.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a Gardener, his mother struggled to pay the bills. Cursed with lycanthropy at a very young age, Watson has worked very hard to control his curse. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Watson fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy, Disease. Bonds: Slave, Poor. Occupation: Marshal

Voice: Soft and mumbly

Attributes [hide]

Watson Elderberry, Male Halfling Aristocrat 1
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)16 (+3) 6 (-2)13 (+1)
Skills Animal Handling +0, Performance +3
Senses Passive Perception 8
Languages Common, Halfling, Auran, Gnoll, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 600 sp.


Social Check DCs

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