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NPC Generator

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Advanced [show]


Balimaar Wharton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is chestnut and curly. His eyes are green.

Personality: A deeply religious man he believes everything happens for a reason. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born several months after his mother was called into army service. When Balimaar reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted necromantic powers by his dying brother.

Motivation: To reunite with his old friends; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Opinionated, Gifted. Bonds: Religious, Military, Adventurer. Occupation: Roofer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Balimaar Wharton, Male Human Commoner 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)9 (-1) 15 (+2)14 (+2)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs


Aldous Staurheim, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses like a well dressed Fletcher does. He wears his black hair up. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He uses divination through singing.

History: Aldous was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Fletcher for hire.

Motivation: To be a Slave Trader again; and an old rival family wants him found

Ideals: Gifted, Fighting. Flaws: Mundane. Bonds: Job, Family. Occupation: Fletcher

Voice: Boston accent

Attributes [hide]

Aldous Staurheim, Male Human Wizard 11
Medium (5'3") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 67 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)10 (+0) 18 (+4)15 (+2)
Skills Medicine +8, Nature +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: Obsidian (9 gp). Sardonyx (60 gp). Blue quartz (9 gp). Chrysoberyl (80 gp).


Social Check DCs


Smoking Thundercloud, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear brown clothing when she does not wear armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'4" when asserting herself. Her fur is cut close to her head. Her eyes are green and she is always smoking a pipe.

Personality: Stoic and calm, she prefers to meditate than take action. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Smoking took refuge in the ruined castle and found the beat up crossbow and armor she uses now. She got away from her former life and has fallen to alcoholism.

Motivation: She is compelled to act according to her religious beliefs; and wants to open a new tavern

Ideals: Disciplined. Flaws: Addict. Bonds: Religious, Nature, Job. Occupation: Shipwright

Voice: Dark and ominous

Attributes [hide]

Smoking Thundercloud, Female Tabaxi Warrior 3
Medium (6'4") Tabaxi, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)12 (+1) 13 (+1)11 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Windy Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and wears bulky brown painted plate armor. Her white fur is kept up in a ponytail inside a feathered hat. She has gleaming, smiling green eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Windy hails from a village terrorized by giants. She helped her father out around the business and became quite the natural. She has achieved small success as a Adventurer.

Motivation: She's repulsed by the PC.

Flaws: Antagonistic. Bonds: Poor, Military, Enemies, Job. Occupation: Adventurer

Voice: Creaky witch voice

Attributes [hide]

Windy Candle, Female Tabaxi Sorcerer 3
Medium (5'9") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)7 (-2) 10 (+0)15 (+2)
Skills Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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