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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Mormog Peyton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears white leather gloves, a white jacket, and tight pants. His hair is auburn and curly. He has gleaming, smiling gray eyes.

Personality: Mormog wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Brilliant and gifted he never wanted to apply himself. He has been saving his money to try and buy his sister's freedom.

Motivation: He desires power and/or immortality; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Disciplined, Gifted. Bonds: Family, Slave, Adventurer. Occupation: Spice Merchant

Voice: Aggressive tone

Attributes [hide]

Mormog Peyton, Male Half-Orc Warrior 14
Medium (5'2") Half-Orc, Lawful Good (CR 14)
Armor Class 12
Hit Points 66 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 10 (+0)10 (+0) 10 (+0)13 (+1)
Skills Arcana +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +10 / 4d6+5, Ranged +7 / 4d6+2, Grapple +5

Possessions: 6000 gp. Blue quartz (14 gp). Brown-green garnet (60 gp). White pearl (60 gp). Chrysoberyl (60 gp). Hematite (14 gp). Deep blue spinel (1200 gp). Moss agate (14 gp). Zircon (20 gp). Chrysoprase (20 gp). Hematite (14 gp). Deep blue spinel (1200 gp). Carnelian (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Susannah Myerscough, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a robe, a symbol of strength around her neck, and a longsword on her belt. With wild white hair. Her blue eyes dart from person to person.

Personality: She is witty, but her monotone delivery comes off as unnerving She is a bit of a xeno-phobe, disliking non-Humans.

History: She was born in the north, but her parents moved at a very young age to the east. She was an athlete and attended two major summer competitions. She never won. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Wants to work out more often; and a strong sense of loyalty to half-orc people

Ideals: Fighting, Athletic, Joker. Flaws: Racist. Bonds: Immigrant. Occupation: Layabout

Voice: Voice breaks

Attributes [hide]

Susannah Myerscough, Female Human Expert 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 13 (+1)17 (+3) 11 (+0)12 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Druidic, Infernal
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp. Tiger eye turquoise (11 gp).


Social Check DCs


Mara Iranapha, Female Elf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she is wearing a tight tan one piece outfit complete with pants, hood, and a cape. She sports golden long hair. Her eyes, though not visible through her cowl, are blue.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She served in the navy to pay for her family's outstanding loans. A gifted student she started as a Body Guard, but she got bored and became a Shepherd. She became a Shepherd soon after.

Motivation: She is compelled to act according to her religious beliefs; and she wants nothing more than to rejoin the army

Ideals: Joker, Logical. Bonds: Military, Job, Religious. Occupation: Shepherd

Voice: Italian accent

Attributes [hide]

Mara Iranapha, Female Elf Warrior 3
Medium (4'7") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)8 (-1) 14 (+2)11 (+0)
Skills Intimidation +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Jet (140 gp).


Social Check DCs


Spring In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is well dressed, but even with her fine clothing she looks run-down. She has red fur. Her eyes are likewise yellow.

Personality: She speaks before she thinks and is too direct. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: Spring was born the youngest of three triplets. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She tends to her Banker job now, and dutifully fulfills any obligations she has.

Motivation: Expand her business; and she wants to meet her childhood hero

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Family, Job, Adventurer. Occupation: Banker

Voice: Aggressive tone

Attributes [hide]

Spring In the Morning, Female Tabaxi Paladin 5
Medium (6'4") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)8 (-1) 15 (+2)17 (+3)
Skills Performance +6, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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